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Hospital, The (Hospital.txt)

THE HOSPITAL
Written by Ian Osborne (Zenobi)
Walk Through with Dorothy Millard (Spectrum Version)

Notes:
* You have 150 moves to finish the game.
* Once you have sterilised the tube you only have 20 moves left.
* Once you have opened the syringe packet you have only 10 moves left.

Walk Through
(Start in a hospital ward containing a frail elderly gentleman in an ill-made bed, a nurse face down
on the floor and a cat), EXAMINE BED (ill-made), EXAMINE MAN (he is wearing a watch and pyjamas),
EXAMINE PYJAMAS (there's a medical card in his pocket), EXAMINE CARD (has his name and medical
history - note the drip), EXAMINE DRIP (note the rubber tube), EXAMINE LIQUID, GET WATCH, EXAMINE
WATCH, READ INSCRIPTION.

EXAMINE NURSE, EXAMINE UNIFORM, EXAMINE POCKET, EXAMINE FOB, GET KEY, EXAMINE KEY (tag is labelled
254), EXAMINE TRAY (has a lid), REMOVE LID (you see a piece of fish), GET FISH, EXAMINE CAT
(unfriendly), GIVE FISH TO CAT (now becomes friendly), EXAMINE CAT (purrs).

OPEN CABINET WITH KEY, GET SCALPEL FROM CABINET, CUT TUBE (from the drip using the scalpel), EXAMINE
TUBE (dirty), EXAMINE SINK (has hot and cold taps), TURN ON TAPS (note must be plural as the cube
will only dissolve in warm water), GET CUBE FROM CABINET, EXAMINE CUBE (disinfectant), PUT CUBE IN
SINK, STERILISE TUBE.

GET PILL FROM CABINET (it slips from your fingers and the cat swallows it - you must retrieve it),
GET SYRINGE FROM CABINET, EXAMINE SYRINGE, EXAMINE PACKET (the syringe is for enemas), OPEN PACKET,
ATTACH TUBE (to the syringe), GET CAPSULE FROM CABINET (note it is a sleeping capsule), GIVE CAPSULE
TO CAT (note the cat must be friendly first - it falls asleep), GIVE CAT ENEMA (it works and you
recover the pill), GET PILL, WASH PILL, EAT PILL (your vision blurs and when it clears you are
somewhere else.....)

CONGRATULATIONS



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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