ORC SLAYER Written by Warren Speed (Gamma Software) Walk Through by Dorothy Millard (Spectrum Version) Scenario Your task is to seek out and kill Thorg, leader of the Death Moon Tribe of Orcs, who killed all your family for no apparent reason, other than sheer pleasure. Notes 1. There are lots of red herrings: Vine, Shield, Skull, Cross, Waterskin, Mirror, Gold Dust, Broken Spear, Tooth, Bronze Bars, Gold Bars, Red Ruby, Silver Bars, Boulder, Idol and Meat. 2. It is not possible to score 100%, the extra 5% is unobtainable. 3. If you have forgotten something and wish to return across the river CAST WAND and you walk to the other side. Walk Through (Start at the top of a small hill in the Savage Lands), INVENTORY (carrying an axe and food), D, S (to where a large fire burns), GET TINDERBOX, N, E, N (by a large hollow oak tree), ENTER TREE (inside you find a torch), GET TORCH, LIGHT TORCH (using the tinderbox), DROP TINDERBOX, S, S (well), D (inside well where you see some chainmail armour), GET ARMOUR, WEAR ARMOUR, U (by now you are feeling hungry), EAT FOOD, N, E, E, S (cave in the maze of desperation), E, S, E, S, E, S, E (open expanse of ground), N, N (pit of snakes - don't try to enter it or you will die), S, E (leave the shield), D, E (area full of prickly thorn bushes), GET KEY, N, N, E (rocky cavern), GET GOLD COIN, W, S, E. S (meet an ogre who says he will only let you past if you give him something), GIVE GOLD COIN, S (middle of a cluster of trees), CLIMB TREE (see some flying boots), GET BOOTS, WEAR BOOTS, D, N, W, S (woodcutters' hut), GET PLANKS (leave the cross), N, D (ditch), D (by lake - leave the waterskin), S, W, S, E (wooden bridge where a troll says you can't cross), KILL TROLL (with battleaxe - must be wearing armour), DROPO BATTLEAXE, E (sandy area), S, W, W (green plain - leave the mirror), S (pit - note don't be tempted to jump in or the game ends), S, E, U, S (small grove), S (quicksand - you will need something to cross it), FLY W (over the quicksand), W (hermit's cave), KILL HERMIT (no-one can hurt him), STEAL SWORD (you take it and run to the bare plain), GET SWORD, E (quicksand), FLY N (over the quicksand), N, D, W (thick forest where you see the word "Atled" scratched on a tree), N, N, E, E, N (sandy area), N (cave), GET RING, RUB RING (a genie appears and says that if you want to cross the Azonti River then say "Neptune"), S, W (wooden bridge where the dead troll is), W, N, E, N (lake), U, U, E, N, N (muddy track), W, W, S (small meadow), W, N, W, S (open expanse of ground). S (north bank of Azonti River), SAY NEPTUNE (magically you are transported to the south bank), DROP RING, E (entrance to the underground stronghold of the Death Moon Tribe where you see three orc guards who want a password to enter), SAY ATLED (you may enter the stronhold), S (cave full of stalagmites and stalagitites), S, S, W (torture room), GET MALLET, D (see a torch holder stuck on the south wall), PULL TORCH (a secret door opens revealing a way south into a room), S (secret room where you see a potion of hydra-control), GET POTION, N, U, W, N (ignore the slaves), N (cave where you see a strong wooden chest), OPEN CHEST (with the key - see a wand of water-walking which you should leave as you only need it if you have forgoten something and need to return across the river), DROP KEY, S, U, W, S (chasm), FLY S (to a small rocky ridge where you see a dead human), EXAMINE HUMAN (you find a bit of paper on which is written "Fleeb"), FLY N, FLY D (bottom of chasm), N, U (cave under excavation where you see some nails), BUILD BOAT (using plank, mallet and nails), DROP MALLET, GET BOAT, S, S, S, S (tiled room), S, S, S (nursery), E (to where the orc children sleep), GET OARS, W, N, N, N, N. E (underground lake with a small island in the middle), PUT BOAT (in the lake), ENTER BOAT, ROW BOAT (using oars to sandy island where you see a helm of true-seeing), GET OUT (of the boat), GET HELM, ENTER BOAT, ROW BOAT (back to lake shore), GET OUT, DROP OARS, W, S, S, S (cell), E (private bedroom), D (map room), E (tapestries), E (large cave where you see a 10-headed hydra), DRINK POTION (the hydra becomes under your control... you tell it to die and magically it does), E, S (sentry box where you see an orc who says you can't go west without saying the password), SAY FLEEB (you may pass), W (Thorg's private lair where you hear someone grunting in the room to your west), W (meet Thorg), KILL THORG (using the magic runesword). Well done! SCORE 95% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com