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Fire Ruby, The (Fire_Ruby_hints.txt)

FIRE RUBY
Laurence Creighton
Spectrum 128

Like all of his games, FIRE RUBY is interesting, tidy, and challenging. 
The location and object descriptions are good, providing clues about what 
to do where, though one or two are red herrings. At times you need to move 
quickly, at other times you need to wait. While some retracing of steps is 
needed, many objects are used near to where they are found.

Hints:

HELP is available once you are well into the game. To avoid replaying, 
here they are:
1. Need cash? Sell something.
2. Need a key? Make a good impression.
3. More strength? Use pep pill.
4. Get to ledge? Wet yourself.
5. Hot gem? Protect hands.

WAIT when in the boat.

The cutters do not help at the spikes – you need another solution.

One red herring: sponge.

LOOK UP at the pit area.

PUT and DROP are not the same.

Don't always believe it when you get the message "NOTHING THERE".

Don't panic if the torch flickers. 

CLIMB <object> to go up; DOWN <object> to go down.

Several objects are needed more than once: the torch, the branch, and the 
tin, so don't drop or give them away too soon.

The tin of food cannot be opened, but it's useful in another way.

Even if you have no implement, DIG where it's sandy.

Do something first before you chop the stump.

Sometimes you SHOW <object>, sometimes you GIVE <object>.

Terri Sheehan
2007-03-01

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