CRYSTAL QUEST © 1988 Chris Chadwick SOLUTION ======== GET SHELL, X SHELL, LISTEN SHELL ('I light your way, and help when I may'), X ROOF (you find some runes scratched into the rock), W, READ SIGN ('Beware the wood at night'), S, X SKELETON, GET BELT, S, W, S, WEAR BELT, LIFT BEAM, GET RUG, REMOVE BELT, DROP BELT, N, E, N, N, N (outside the hermit's cave), PILE LOGS, U, COVER CHIMNEY WITH RUG (to smoke-out the hermit), GET RUG, DROP RUG, D, W, GET SNAIL (the hermit won't let you have it until you collect three ingredients to make a remedy for his sore eye), GET JAR AND PEG, E, GET LOG, S, S, E, E, CRAWL, X TRUNK (you find a branch), BREAK BRANCH (sap [the first ingredient] starts dripping from the trunk), UNCORK JAR, COLLECT SAP, CRAWL, W, S (to the carnivorous plant's lair), PLUG HOLE WITH CORK, GET GAUNTLET, W, S, X MANURE (you find the mushrooms [the second ingredient], WEAR PEG, GET MUSHROOMS, PUT MUSHROOMS IN JAR, REMOVE PEG, DROP PEG, E, X FIREPLACE, PUT LOG IN FIRE, X DESK (you find a parchment and notice an ink-well full of gold ink), GET PARCHMENT, W, S, X TREE (you find spiky pods), WEAR GAUNTLET, GET POD, X POD, DROP POD, STAMP POD, REMOVE GAUNTLET, DROP GAUNTLET, GET CONKER, S, X BOULDERS (you find the moss [the last ingredient]), PEEL MOSS, PUT MOSS IN JAR. N, W, W, GET FLINT, GO CRACK, E, E, X VEGETATION (you see huge lily pads), CUT STEM WITH FLINT, DROP FLINT, W, N, N, N, N, N, W (back to the hermit's cave), GIVE JAR, GET PATCH AND SNAIL, E, X CARCASS (you find a forked bone), GET BONE, TIE PATCH TO BONE (you've made a catapult), S, S, W (you meet a wood elf carrying the crystal ring which he swallows but chokes and dies), GET ELF, S, E, E (back to the carnivorous plant), FEED PLANT WITH ELF, R (you see the crystal ring the elf swallowed - leave it here for later), W, W, N, SEARCH ASH (you find a stick of charcoal), GET CHARCOAL, E, N, E (back to the cave), WRITE RUNES ON PARCHMENT, DROP CHARCOAL, W, S, S, S, E (back to the scribe), SHOW PARCHMENT (he reads a magic word named OPENITE), W, N, W, GET LEAVES, E, N, E, X BRIDGE (you find a loose plank), GET PLANK, S, W, S, S, W, W (back to the mountain chamber), DROP SNAIL, CLICK FINGERS (the snail finds a way back to the hermit), GET STAFF, FOLLOW TRAIL, E, DROP STAFF (leave it here until the end of the game), E (back to the lake), GO PAD, PADDLE (to the island), GET OFF, E, SHOOT CONKER AT BELL (a dwarf asks for a toll), GIVE LEAVES (he opens the town gates), DROP CATAPULT, W, GET PAIL, X PAIL (it has a split down one side), GO PAD, PADDLE, GET OFF, if it's night: WAIT TEN (repeat until it is morning) W, N, N, E, N, E (back to the marsh), X MARSH (you find clay), GET CLAY, W, S, W, S, FIX PAIL WITH CLAY, MILK COW, GET PAIL, S, E, GO PAD, PADDLE, GET OFF (back to the island), E, E, S (a cat disappears under the bed), POUR MILK, DROP PAIL, GET CAT, OPEN CUPBOARD, GET PILLOWCASE, N, E, E, DROP CAT (the dog guarding the hen house chases after it), N, FILL PILLOWCASE WITH FEATHERS, SEARCH SCRAPS (you find a piece of cheese), GET CHEESE, S, S, X WELL, THROW PILLOW IN WELL, THROW SHELL INTO WELL, DROP ALL, GO WELL, GET HOURGLASS, GET SHELL, LISTEN (you find the brick in the side of the well that has water seeping from the crack around it), PULL BRICK (the well fills with water and you float to the top). GET ALL, N, W, W, OPEN DOOR, N (into the inn), X BAR (you see a silver coin), GET COIN (the innkeeper won't let you have), OPEN DOOR, WEDGE CHEESE UNDER DOOR, S (to let the innkeeper fall asleep again), N, GET COIN, S, E, U, SEARCH JUNK (you find the armour), BUY ARMOUR (the shopkeeper tells you the armour costs one GOLD coin), D, W, W, W, GO PAD, PADDLE, GET OFF, W, N, E (back to the scribe's hut), DIP COIN (to make it look like a real gold coin), W, S, E, GO PAD, PADDLE, GET OFF, E, E, E, U (back to the junk shop), BUY ARMOUR, GET ARMOUR, X ARMOUR (it's indestructible), D, W, W, W, GO PAD, PADDLE, GET OFF, DROP PLANK, W, GET STAFF, N, WEAR ARMOUR, N (into the wood; if it is night, don't worry when the stone Minotaur catches you - thanks to the indestructible armour you are wearing it will explode in a myriad of stony splinters), E, GET RING, W, W, W, N (to the tower with the entrance barred with a portcullis - if it isn't night, use the WAIT TEN command until night does eventually fall), SAY "OPENITE" (the magic word to raise the portcullis), N, U (to the top of the tower). The sandman is here and he's amazed that you have managed to return his treasures. Congratulations! You have achieved 100% success.