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Desert Adventure - Review

Review by Quantum


Last edited:

In Desert Adventure, much like the Infocom game Infidel or Adventure Intl's Pyramid of Doom, you are surrounded by a desert which hides treasures, magic and a real oasis. Your goal, much like the Scott Adams game Adventureland, is to gather the treasures and place them in a special location.
Written in 2007, Desert Adventure tries to bring back the classic Scott Adams look and feel, and succeeds, not only because it is written in the Scott Adams format, but also because it brings back memories of the days of yore, when the only distribution medium was a game tape and when the only IF came from computer software dealers.
Adventurers young and old will love exploring this land, playing magical music and using a magick word or two.

Parser/Vocabulary (Rating: 5/10)

The parser in Desert Adventure is lacking intensely, even when compared to its ancient brothers and sisters: very few accepted synonyms. However, unlike Infocom games, there are no guess-the-verb situations [as the game contains a list of accepted verbs -ed], meaning no trouble interacting with objects.

Atmosphere (Rating: 6/10)

The atmosphere, although not as immersive as modern IF, is definitely peaceful and brings to mind the literature of ancient Arabia and of Ali Baba.

Puzzles (Rating: 4/10)

There are little to no puzzles in Desert Adventure.

Overall (Rating: 6/10)

For a Scott Adams-type adventure, it is quite good, but not much of a challenge. Play it if you like. You will enjoy it.