It's a bit thin this one, you have to search your rather spartan ship for useful stuff (I think you are meant to be a Dr Who style character by the selection of clothes and the jelly babies) and then set off across the rather sparse Zerran landscape to eventually explore a rather nondescript city.
The huge area takes a lot of mapping and piecing together (which I quite enjoy) and took me three pages for me to do it.
As is often the case with random creature events, the Zerrans/Mutants/Lizards you meet on the way are more irritating that anything else and you may find your adventure cut short at times. The fact that they become more prevalent as you near the conclusion makes this worse!
On your sprint to escape it does get a bit more exciting, but overall this a rather dry affair and has stalled me a bit in continuing with this series.
Simple but effective two word. Functional.
Lots of repeated location descriptions 'gloomy swamp', 'corridor' etc. Never particularly long descriptions, so the planet feels a little sterile. Having random creatures doesn't really add much.
A couple of places where you get stuck and I could see no way out, a place of instant demise and always the issue of Zerrans or nasties taking you out.
Very simple, the hardest part of the game is avoiding death and mapping.
Rather dull descriptions, simple puzzles and a very large (but mostly pointless) playing area. I wouldn't really recommend this one.