his is a highly original parser game, though it is in many ways similar to a few of the other games by same author.
Until I encountered problems, this game played very well, perhaps like a 5 star game. It plays very much like a detailed fantasy text version of the 1987 game Pirates!: Sail around, solve randomized "quests", manage resources etc.
At first I thought I just got a bad start in my first short playthrough where I gave up when my "score" became quite negative. I then restarted but decided again to be a FIGHTER and become a HERO. I was thinking that even if I get a bad start I should just keep playing because my skills would increase and I could catch up. But when my score reached MINUS 823 and I was stuck in an encounter due to bugs and couldn't leave, I decided to call it a day.
I could have UNDOed my way out of the bug but combined with a not very balanced difficulty level, I lost interest. I acknowledge that it is hard to tweak a game with this much randomness but I regard that as crucial if you want people to keep trying and not be intimidated by the difficulty level.
A very special parser but it is working a lot better than in the author's earliest games, e.g. Tingalan.
Very well written.
You can't die and decide when to end the game and see your score.
There are sort of puzzles, e.g. hints on things you can do if you seek them out. No classical inventory puzzles though.
I am glad that I played and had a good time until I ran into a game killing bug and realized the game was too hard for me, at least with the character FIGHTER+HERO which I tried twice.