Set in a standard fantasy setting with wizards, dwarfs, witches etc., this game is huge but divided into four parts so that it never become unmanageable. Though the built-in map cannot be attributed to the author (it is a standard feature of ADRIFT games), it adds significantly to the playability of such a large game, which boasts a little more than 200 locations. (NB: The online game does not provide the same map functionality as the downloadable versions.)
There is a VOCAB command for each part, inspiring the player when stuck with a list of relevant verbs. If everything fails, the player can send an e-mail to the author (provided when typing help).
The writing does the job, creating an exciting atmosphere. The systematic use of text colors adds to this.
The game can become unwinnable but in most cases this will be obvious.
The game is tough though. Everything should be examined and searched. The puzzles range from easy to hard, and most puzzles are fair, though there were one or two puzzles, which were a bit farfetched near the end.
For anyone who likes puzzle-heavy old-school text adventures, this is highly recommended.