Okay, so we have your typical South American setting - a jungle, tribes, piranha-infested rivers and an overgrown temple. Your mission, as it were, is to enter said temple, survive its traps and escape unscatched with the three treasures found inside.
This is the kind of game that gives The Quill a bad name. It's not downright terrible, mind you, but it is severely lacking in several areas and in dire need of some polish. After a slightly tricky start, you'll find yourself exploring a large cave system which has plenty of death but very few puzzles.
Once you emerge from there, you need to traverse lots and lots of empty, pointless locations, before you arrive at the temple. This offers even more sudden death situations and very few puzzles to speak of.
At least the writing is decent, give or take some annoying typos.
The parser is your normal Quill one, but the vocabulary is very lacking, EXAMINE isn't understood, and you'll find yourself grasping for synonyms.
When you're carrying a creeper [vine] around and you need to refer to it as ROPE to solve a certain puzzle, you know you're in trouble.
A decent effort, trying its best to evoke a humid jungle setting teeming with life.
Sudden death situations abound, but puzzle-wise you can backtrack to any location in the game, which is a big plus.
Very few of them, and they're hampered by the vocabulary.
The beginning is somewhat frustating, and you'll find yourself dying a few too many times at the end, but if you're looking for a way to kill a couple of hours, I'm sure you could do worse. Then again, you could do a whole lot better, too.