Gunness wrote:
Unless Dave does it, I can also "fix" the program a bit. You can't say that the player has to wear the armour of wield the sword to win, as it all comes down to semi-random numbers, but you can improve the odds a lot.
Would be totally cool if you could do that. I think tuning damage with a sword to something like 40-60 per hit and taking away those ultrahard blows the knight can strike would do the trick just fine. The same might be necessary for the Boss as well. Can't tell yet .
Could "Paul's 4K Adventure" ever have been considered a classic, no matter what decade it was written in??
Probably not, hehe. I see it this way: old japanese Godzilla movies are crap. Yet I do enjoy watching them on a lazy Sunday afternoon
Your opponent can do 28 points of damage, tops. (The program generates a "random number" - if that random number is between 11 and 15, you would get that number x8 damage in the original! Looks like a programming error. I've reduced this to "x2"
The chances of that happening have been reduced.
Your sword has doubled the amount of damage it does
I tried different combinations. Sometimes it's too easy, sometimes it's still reasonably difficult. The problem is that your opponent can have anywhere from 1 to 350 hit points I also noticed that the ring is simply for extra protection.
You can download the disc from the game's main page (both normal and fixed versions). Enjoy