Cheating the game I finally found the magic ball (KUGEL) and reached the end of the game. To end the game properly without cheating I still need the answers to the following questions:
-Where to get the missing two magic words needed to form the final magic word ANFANG to say at the end of the game? I visited all the locations.
I found: SEFFA, GERAG, NYRUN and ASAK. There have to be two more somewhere.
-Is there a way to avoid the fox is being scared and runs away? It might be possible you have to make a trap(MACHE FALLE) but I guess you need the branches (see below) for this.
-What to do with the squirrel? I guess you have to give him the HASELNEUSSE in some way.
The game cover states that the animals are the only ones who can help you so I guess it could be important. Maybe they give the two missing magic words.
-East to the cave with the hieroglyphs is one more room. Unfortunately all the game versions I found on the internet are bugged and you can't get there. I got there cheating and there you find some AESTE (branches) but when I wanted to take them only got some more errors.
-Inside the temple you reach the spot where a rock is on the other side of the ravine. I know you have to do something with the rope, but can't find the right instruction.
-The next screen you're hanging on the rope, you broke a part from the rock, found a secret compartment and have to find some way to open it. When you type OEFFNE GEHEIMFACH, MIT SCHLUESSEL the rope breaks and you
fall down in the ravine. Anyone any idea.
-After getting the cube (QUADER) you get to a wall with a triangular form. I guess you have to fill this with the material from the cube which is very weak KNETE QUADER,STOPFE DREIECK, but the game seems bugged here.
Whatever command you type you get the same message.
-There are a few objects I didn't use until now:
-haselneusse
-wunderhorn
-docht
-lampenoel
-schnur
-kirschen
-angelhaken
-tuch
-brot
-feuerstein
Especially the wunderhorn seems strange to be without any use.
If anyone finds the answer to any of the above problems I would be happy to hear it. Appart from the bugs I liked playing this one.
I will update the hints for the game.
Deja Vu - eine phantastiche geschichte
Moderator: Alastair
Re: Deja Vu - eine phantastiche geschichte
I just found an atari version which hasn't the same bug as the previous version I owned. The squirrel needed the haselnuesse(nuts) after all and gives another one of the magic words. Also I now was able to get the branches. I didn't find a solution to the fox however. The fourth disk of the atari version is completely different from the c64 version. It has many more objects and locations. Because of this some of the puzzles and objects make more sense. It even has an arcade maze (fortunately I could turn of the sprite collision). I'll try if this one can be solved.
Re: Deja Vu - eine phantastiche geschichte
I have been playing the Atari version for a while now and did manage to solve some problems I had with the c64 version. However I still have the following problems (some new and some old):
-Is there a way to avoid the fox is being scared and runs away?
-Whats's the purpose of entering the vulcano?
-What's the purpose of the tiger?
-What's the purpose of the dog?
-How to make a raft to enter the lake?
-How to open the door to the temple. In the the c64 version you just had to enter OEFFNE TOR but it doesn't work here.
-Inside the temple you reach the spot where a rock is on the other side of the ravine. I know you have to do
something with the rope, but can't find the right instruction.
-After getting the cube (QUADER) you get to a wall with a triangular form. I guess you have to fill this with the
material from the cube which is very weak KNETE QUADER,STOPFE DREIECK, but the game seems bugged here.
Whatever command you type you get the same message.
-There are a few objects I didn't use until now:
-aeste
-docht
-lampenoel
-schnur
-lampe
-kirschen
-angelhaken
-tuch
-brot
-feuerstein
-wollgras
-treibholz
If anyone will find a solution to any of these problems I'll be glad to know. I've posted some hints on how to play the Atari version.
I'll will leave this game for now and return playing the Galleon on the C64
-Is there a way to avoid the fox is being scared and runs away?
-Whats's the purpose of entering the vulcano?
-What's the purpose of the tiger?
-What's the purpose of the dog?
-How to make a raft to enter the lake?
-How to open the door to the temple. In the the c64 version you just had to enter OEFFNE TOR but it doesn't work here.
-Inside the temple you reach the spot where a rock is on the other side of the ravine. I know you have to do
something with the rope, but can't find the right instruction.
-After getting the cube (QUADER) you get to a wall with a triangular form. I guess you have to fill this with the
material from the cube which is very weak KNETE QUADER,STOPFE DREIECK, but the game seems bugged here.
Whatever command you type you get the same message.
-There are a few objects I didn't use until now:
-aeste
-docht
-lampenoel
-schnur
-lampe
-kirschen
-angelhaken
-tuch
-brot
-feuerstein
-wollgras
-treibholz
If anyone will find a solution to any of these problems I'll be glad to know. I've posted some hints on how to play the Atari version.
I'll will leave this game for now and return playing the Galleon on the C64