Bob Bates talking about his Infocom and Legend days
Posted: Thu Aug 26, 2010 5:37 pm
He was recently featured in a podcast, telling some stories (among other things) about his never made Robin Hood game ("I couldn't figure out how to say: 'You take an arrow from the quiver.' - 'Which arrow do you mean: The first arrow, the second arrow, the twentieth arrow...'"), his never made The Abyss game and makes some thoughtful remarks about parser-driven games actually having some kind of (commercial) future.
The podcast is in German language, Bob's parts are in English.
The other guys talking to him there are the legends of German computer game journalism - basically the people who did the very first game review magazines in this country. Other guests include two guys from Factor 5 (legendary non-IF game company) and Chris Hülsbek (legendary computer game music composer), so if you understand German, it's worth listening to the whole thing. If not... Bob's main part starts around minute 35 and lasts about 15 minutes. He chimes in again around minute 52, talking about Unreal and the final releases of Infocom (but nothing really new there). In minute 75, he talks about what games he's been playing lately himself and about research for his own projects. Somewhere in between, he asks the former journalists how they could face the designers of games they had given horrible ratings in their magazines which leads to some funny discussions and he does the very first and last words of the podcast
The podcast is in German language, Bob's parts are in English.
The other guys talking to him there are the legends of German computer game journalism - basically the people who did the very first game review magazines in this country. Other guests include two guys from Factor 5 (legendary non-IF game company) and Chris Hülsbek (legendary computer game music composer), so if you understand German, it's worth listening to the whole thing. If not... Bob's main part starts around minute 35 and lasts about 15 minutes. He chimes in again around minute 52, talking about Unreal and the final releases of Infocom (but nothing really new there). In minute 75, he talks about what games he's been playing lately himself and about research for his own projects. Somewhere in between, he asks the former journalists how they could face the designers of games they had given horrible ratings in their magazines which leads to some funny discussions and he does the very first and last words of the podcast