one dark night

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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WhenIWasCruel
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Joined: Tue Aug 02, 2011 6:54 pm

Re: one dark night

#16 Post by WhenIWasCruel »

nice. a hint about it?

so you won't write in wos, i seem to understand.
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Alex
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Re: one dark night

#17 Post by Alex »

WhenIWasCruel wrote:so you won't write in wos
Maybe later on but I'm not registrated over there yet. But you´re free to share the things I discover with the other persons who are playing the game.

I now have 49%. I can't find however the stout branch nor the granite and can't pass the wolves yet. Nor do I know how to return to the house after you go to the part beyond the rocks/damp forest.

I do know some more things, but can't reach these locations yet.

-I know how to pass the trees who kill you (you have to frighten them with something)
-I know how to repair the boat but I can't reach the object yet
-I know how to end the game. You need to obtain two objects to do this. One of them we already found.

I´ve updated my map a bit on paper tomorow I´ll try to update my digital map and I´ll will send you a copy.
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Alex
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Re: one dark night

#18 Post by Alex »

WhenIWasCruel wrote:nice. a hint about it?
You have to search a certain part of the bookcase
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Alex
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Re: one dark night

#19 Post by Alex »

you´ve to take the bear beyond the place with the killing trees. He start´s drinking from a pool but I don´t know what to do after that yet.
WhenIWasCruel
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Re: one dark night

#20 Post by WhenIWasCruel »

Alex wrote:
I now have 49%. I can't find however the stout branch nor the granite and can't pass the wolves yet. Nor do I know how to return to the house after you go to the part beyond the rocks/damp forest.

I do know some more things, but can't reach these locations yet.
i can tell you in case:

a) where you can find the branch (and how to obtain it)
b) where you can find the granite (and how to obtain it)
c) how to go back to the house

i/we can't pass the wolves too yet.
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Alex
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Re: one dark night

#21 Post by Alex »

Below a map with all the game locations, but some of the connections are still incomplete. Also for instance the connections from the hedge maze are different from how it is drawn in the map but this is how the locations are placed inside the programm. The maze really only exists of two different location but using some counter of the moves you make finally you reach the centre of the maze.
The numbers below each room are the hexroomnumbers used by the game itself.

A list of the objects and their locations (if known):


lyre 29
jar of oriental worms 48
suit of plate armour 4b
length of rope 2e
newly wrought horseshoe 53
hairpin 42
stout branch 04
burning torch 2e
white plant bulb 74
car jack 12
pair of leather gauntlets 3a
filthy coat 2a
tin, shrivelled worm 5f
mug of ale 2e
wooden stake 2b
grubby vase 0d
jagged shard 0d
pheasant 3b
hunting net 25
rusty key 4d
brass key 3f
prayer book 2e (you get it after leaving the woodcutter)
bunch of grapes 5a
handfull of grain 80
drum of pitch 86
golden ring 8f
metal comb 97(this is inside the possesion of the character which you aren't playing either Jon or Ann)
vial of water 2c
glistening black plant 27
connecting cable 63
connecting plug
small hand axe 17
small copper coin 6c
few wooden braces 75
set of wire cutters 64
piece of granite 13
stick of gelignite 5b
circular, oriental rug 8c
a broom 2f
snarling cave bear 31
huge mound of hay 52
jet black crow 2e
huge open barrel ce
bat flying above you 4d
mouse runnining rings around you 55
set of ladders, leading up to a loft 80
tall figure lying slumped on the floor 4b
ann or jon 12
one_dark_nigh_map_zx_spectrum.png
Last edited by Alex on Fri Oct 12, 2012 12:37 pm, edited 6 times in total.
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Alex
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Re: one dark night

#22 Post by Alex »

WhenIWasCruel wrote: i can tell you in case:

a) where you can find the branch (and how to obtain it)
b) where you can find the granite (and how to obtain it)
c) how to go back to the house
I would like to know
WhenIWasCruel wrote:
i/we can't pass the wolves too yet.
Morkin has because he says he made it to the vineyard.
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Alex
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Re: one dark night

#23 Post by Alex »

just found out what to do at the coffin you opened and how to get past the flying wine bottles. These two are connected. Type help in the celler to get a hint what has to be done at the coffin.
WhenIWasCruel
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Re: one dark night

#24 Post by WhenIWasCruel »

well, very professional map and list, alex.
WhenIWasCruel
Posts: 13
Joined: Tue Aug 02, 2011 6:54 pm

Re: one dark night

#25 Post by WhenIWasCruel »

Alex wrote:
WhenIWasCruel wrote: i can tell you in case:

a) where you can find the branch (and how to obtain it)
b) where you can find the granite (and how to obtain it)
c) how to go back to the house
I would like to know
ok,
a) in the damp forest, use the axe
b) in the small rocky area (13), search the hole, but you need the pair of gauntlets
c) go to 06, climb the trees again, and jump north, until you land near your car.
Alex wrote:
WhenIWasCruel wrote:
i/we can't pass the wolves too yet.
Morkin has because he says he made it to the vineyard.
i'll ask him.

edit:
succeeded in going past the wolves:

you need the pheasant.
Alex wrote:just found out what to do at the coffin you opened and how to get past the flying wine bottles. These two are connected. Type help in the celler to get a hint what has to be done at the coffin.
yes, we noticed the hint, but we didn't connect the coffin with the cellar. i'll see if something spring in mind.

still can't enter the passageway behind the bookcase, anyway. (although moriarty did it).
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Alex
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Re: one dark night

#26 Post by Alex »

WhenIWasCruel wrote:well, very professional map and list, alex.
Thanks, but with the help of Trizbort and Photoshop it's not that difficult :)



Also thanks for the above answers. I did get some further. The problem right now seems how to cut the grapes without the man from the hut stopping you.

I actualy overlooked the trunk inside the farmhouse but a rusty lock needs a .. key however this can only been done after you get rid of the man inside the office which can only been done after we solve the above problem.

I've updated the list of objects above . The objects I didnt find until now are:
-lenght of rope
-hairpin
-white plant bulb (this is some kind of garlic I discovered yesterday)
-tin, shrivilled worm
-prayer book
-bunch of grapes
-golden ring
-vial of water
-connecting plug
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Alex
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Re: one dark night

#27 Post by Alex »

WhenIWasCruel wrote:still can't enter the passageway behind the bookcase, anyway
Highlight the text below to see the answer

search west bookcase
WhenIWasCruel
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Re: one dark night

#28 Post by WhenIWasCruel »

strange, i was sure i did check that part.

obviously dying in the pool.

still nothing about the grape. the trick used at the woodcutter's house doesn't work here.

tried to stop the swirling mass without success.
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Alex
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Re: one dark night

#29 Post by Alex »

I located one more object (I've updated the list above), but still don't know how to obtain the grapes or where to find the length of rope. Also stil trying how to get rid of the bear when he is drinking from the pool.

Untill now I don't know the use of the following objects:
suit of plate armour
newly wrought horseshoe
hairpin (not located yet)
tin, shrivelled worm (not located yet)
wooden stake
jagged shard
metal comb
vial of water (not located yet)
glistening black plant
circular, oriental rug
snarling cave bear
jet black crow
mouse runnining rings around you
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Alex
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Location: Netherlands

Re: one dark night

#30 Post by Alex »

WhenIWasCruel wrote:tried to stop the swirling mass without success.
You can't do this yet. You first have to find one of the objects which haven't been located yet.
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