Zauberschloss 2 - german adventure - need help/brauche Hilfe

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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Mark
Posts: 90
Joined: Sun Feb 27, 2005 7:04 pm
Location: Germany

Zauberschloss 2 - german adventure - need help/brauche Hilfe

#1 Post by Mark »

Okay, fine game so far, with lots of locations to map and a few nice puzzles. But I am so totally stuck now that I even looked into the code already (and that's highly unusual).

Now, if only the code would help me... the different item names are replaced by some funny looking variables, so that my Basic isn't enough to determine which item is needed to get past which obstacle. Any of you Basic masters maybe able to help me? I need to get past the Ghoul, and the monster called "Shadow" for the moment. C64 version by the way.

I would of course also accept pointers from any german-speaking people who might see this post and know what to do already :D
dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

Re: Zauberschloss 2 - german adventure - need help/brauche H

#2 Post by dave »

My German is definitely rusty, but the source looks like you need object 23 (floete - flute) to get rid of the ghoul. And object 37 (gegengift - vacine) to get rid of Shadow.
Mark
Posts: 90
Joined: Sun Feb 27, 2005 7:04 pm
Location: Germany

Re: Zauberschloss 2 - german adventure - need help/brauche H

#3 Post by Mark »

Thanks a lot for looking, but sadly it didn't work. I was surprised already when you mentioned those two items, since they make no sense at all in the context, and so far, the adventure was refreshingly logical.

Both the flute and the vacine are used against snakes. The vacine in the beginning, before you have the flute, to get past snakes (get bitten, then heal yourself). The flute can be used later to calm the snakes.

I looked into the code myself again. You are right - against the shadow, item "G (weird-looking char)37" seems to work (lines 3657-3662). Same for the ghoul. Item 23 is the one mentioned (lines 3950-3952). Both items get destroyed in the process. Are you absolutely sure these are Floete and Gegengift? Could it be a bug (I observed for example that line 3950 is there twice), or some funny programmer's trick to make cheating slightly harder?

If you could maybe help me out a little more... Let's test this. Please check the following:

- Which item kills the "Ungeheuer"? In line 3690, it says "39".

- Is item "17" = Saeure (acid)?

- Is the item that kills the "Werwolf" = "Silberdolch"?

Thanks for your help. Much appreciated!
dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

Re: Zauberschloss 2 - german adventure - need help/brauche H

#4 Post by dave »

Ah, I think I found where I went wrong. It looks like the code near the message isn't the important thing.

Line 3521 implies that G$(7) is used for the ghoul, which is the zauberstein (magic stone), and you should BEKAEMPFE ZAUBERSTEIN (FIGHT MAGIC STONE).

For Shadow, it is 3515, which is G$(22): kroete (toad), with the same verb.

Thank you Google translate :-)
Mark
Posts: 90
Joined: Sun Feb 27, 2005 7:04 pm
Location: Germany

Re: Zauberschloss 2 - german adventure - need help/brauche H

#5 Post by Mark »

That sounds much more reasonable, thanks. If only I had that magic stone already... The thing with the toad still sounds a bit weird, but I'll try this evening and see what happens.
Mark
Posts: 90
Joined: Sun Feb 27, 2005 7:04 pm
Location: Germany

Re: Zauberschloss 2 - german adventure - need help/brauche H

#6 Post by Mark »

I'm afraid the toad was wrong as well. The "Zauberstein" was the item needed to kill the Shadow. Your help was still immensely valuable, because with your pointers I found the answer myself in the code. I observed that two monsters (ghoul and werewolf) can be killed with the same item, the silver dagger, which gets destroyed in the process. As it happens, I had the werewolf killed already, and thus lost the ONLY item which can kill the ghoul. I replayed from an earlier savegame, and all at once, everything fell into place logically. After finding that out, I needed no more peeks into the source and solved the rest without cheating. The poor werewolf was just hungry :D

A long and interesting game. I needed over 500 moves to solve it (ideal solution should be considerably less, but still a couple of hundred). I'm a bit embarrassed that I had to ask for your assistance, but I sincerely think I never would have got that idea on my own. Werewolves are killed by silver - that's a law, isn't it? Hehe...
dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

Re: Zauberschloss 2 - german adventure - need help/brauche H

#7 Post by dave »

Ah, the problems of reading source code in a language that you only barely understand :-). Glad that you managed to solve it!
Mark
Posts: 90
Joined: Sun Feb 27, 2005 7:04 pm
Location: Germany

Re: Zauberschloss 2 - german adventure - need help/brauche H

#8 Post by Mark »

dave wrote:Ah, the problems of reading source code in a language that you only barely understand :-).
Even more appreciation for your effort because of that. Map and hint sheet coming soon, Jacob :)
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