Gateway to the Skies
Moderator: Alastair
gateway to the skies
Rubbing the lamp does not work here. Only in the cupboard with the oilstone.
Once you have dropped the ladder and climbed down, there appears to be no way back to that area from the dwarf 'area'.
Once you have dropped the ladder and climbed down, there appears to be no way back to that area from the dwarf 'area'.
Interesting.
I used the rope to go down into the mine, and the ladder in the bedroom (to get the bar of silver).
However neither Doreen nor I can make it out with the pickaxe.
Is there another tool that can be used to get the diamond? Either with or without "DIG"?
While this game abounds with mazes, surely there would be something in each of them?
Is the diamond a red herring? That way one could still have the pickaxe. Maybe fight the orc with it?
There is still a wraith to meet up with somewhere.
And what does the clue in the spell book mean?
Seems like there is more than one way to get to places (and maybe to kill things?).
I used the rope to go down into the mine, and the ladder in the bedroom (to get the bar of silver).
However neither Doreen nor I can make it out with the pickaxe.
Is there another tool that can be used to get the diamond? Either with or without "DIG"?
While this game abounds with mazes, surely there would be something in each of them?
Is the diamond a red herring? That way one could still have the pickaxe. Maybe fight the orc with it?
There is still a wraith to meet up with somewhere.
And what does the clue in the spell book mean?
Seems like there is more than one way to get to places (and maybe to kill things?).
That's what I used.terri wrote:I used the rope to go down into the mine, and the ladder in the bedroom (to get the bar of silver).
I suppose my question is; can we deal with the dwarf before we go into the mine?terri wrote:However neither Doreen nor I can make it out with the pickaxe.
Is there another tool that can be used to get the diamond? Either with or without "DIG"?
It looks like the diamond is given to the wizard to get a pill to get out of mazes - and I'm not 100% certain the pill does anything.
I haven't got as far as the orc yet so I'm not certain how you deal with him!terri wrote:Is the diamond a red herring? That way one could still have the pickaxe. Maybe fight the orc with it?
It's used to deal with the wraith.terri wrote:And what does the clue in the spell book mean?
Last edited by dave on Tue May 12, 2009 2:33 pm, edited 1 time in total.
Okay, I finally managed to kill the dwarf with the sword. It's convoluted, but we have to work around a flaw in the Spectrum and the tzx format.
The spectrum generates pseudo-random numbers using an algorithm. Normally the algorithm starts based on the time the system has been up, but because we're loading as a .tzx, this means that the start of the sequence (or, its seed) is the same each time.
The program only looks for a random number is 3 places:
I can do this for somebody if they want to send me a copy of their .tzx or .sna file.
The spectrum generates pseudo-random numbers using an algorithm. Normally the algorithm starts based on the time the system has been up, but because we're loading as a .tzx, this means that the start of the sequence (or, its seed) is the same each time.
The program only looks for a random number is 3 places:
- When the dwarf tries to hit you
- When you rub the lamp, not in the cupboard
- When you try to hit the dwarf
I can do this for somebody if they want to send me a copy of their .tzx or .sna file.
That should work; but I couldn't get the in game saving and loading under emuzwin. Better success may work with other emulators.Alastair wrote:Dave, regarding random numbers would saving a game to a fresh tzx file, dying at the hands of the dwarf, then restoring your save game from the tzx work?
To re-iterate, we're talking about doing a SAVE in the game, not a save through the emulators save snapshot facillity.
Ignore the stuff I said about the axe and diamond, I misunderstood that bit of the source. You need to use the sword to kill the dwarf.
You can send me the .sna or .ezx file (not .tzx as I said above - I'm only human and make mistakes). I'd prefer it if you sent me just before you enter the maze so that I can test that it will work (as I've already done for Doreen).
I'll have a look at Speculator and see whether I can provide simple instructions of how to reset the random number seed.
You can send me the .sna or .ezx file (not .tzx as I said above - I'm only human and make mistakes). I'd prefer it if you sent me just before you enter the maze so that I can test that it will work (as I've already done for Doreen).
I'll have a look at Speculator and see whether I can provide simple instructions of how to reset the random number seed.
You can do this with Speculator directly. Once the game's loaded and at the point where you're in the room with the dwarf, go to Tools->Poke Memory... A new dialogue box will appear.
Enter '23670' in Address and '210' in Value, then click 'Apply' and 'Close'. Then you can KILL DWARF and when prompted enter SWORD and it should kill him on the first blow. If it doesn't, try again GET SWORD, then KILL DWARF, then SWORD. 210 should work on the first try, if not, try different numbers between 0 and 255.
Enter '23670' in Address and '210' in Value, then click 'Apply' and 'Close'. Then you can KILL DWARF and when prompted enter SWORD and it should kill him on the first blow. If it doesn't, try again GET SWORD, then KILL DWARF, then SWORD. 210 should work on the first try, if not, try different numbers between 0 and 255.
Ha - nada.
Although I have made progress, I can't get the key from the room with the ladder. I know what to do with the treasures I have (at least I think so). Are the cards a red herring? I can figure out what to do at the carpet and the lepers. I have a pego but can't get past the door.
I think that I need to get the key first though though.
Help please.
Although I have made progress, I can't get the key from the room with the ladder. I know what to do with the treasures I have (at least I think so). Are the cards a red herring? I can figure out what to do at the carpet and the lepers. I have a pego but can't get past the door.
I think that I need to get the key first though though.
Help please.
Strangely enough the door seems to be opened by "WAVE WAND" (that's if I'm reading it right). The wand is found in the "Hall of Wizardry".terri wrote:Although I have made progress, I can't get the key from the room with the ladder. I know what to do with the treasures I have (at least I think so). Are the cards a red herring? I can figure out what to do at the carpet and the lepers. I have a pego but can't get past the door.
I can't find a use for the cards (doesn't mean that there isn't one - the sources aren't the easiest to read).
The lepers is strange; when you're in "This is the bustling Market Square." you should be able to "PAY POTION" to get rid of them. It looks like this is what the pego is used for.
For the carpet, repeat what you do with the door.