I am playing time (timemt - an Amstrad game). It is relatively straightforward as to puzzles, and a bit tedious having to retrace steps.
I thought I was close to finishing (having entered the castle), but am stuck. I have managed to find what the rabbit threw in the nettles, but don't know how to use this, or where?
I need help here, please.
It's written in GAC, so Dave, can I ask your help in either playing or cracking the code?
I was trying to catch up with solutions not sent in and remembered this. Unfortunately I can't find my notes and map. Doreen, do you still have yours, could you write this up?
If note, just respond and I'll play the adventure through again...