12 Lost Souls
Moderator: Alastair
OK. I gave the hymnbook to the curate, but how do I get out from there? You can take the spirit, but examing it takes you to the cellar.
On another tack, giving the cloth to the fairy (who said she needed a new garment), take you to a riverbank, where you see a Cochineal, and some meat and a lagoon.
Has anyone yet been to this location?
On another tack, giving the cloth to the fairy (who said she needed a new garment), take you to a riverbank, where you see a Cochineal, and some meat and a lagoon.
Has anyone yet been to this location?
Examining the soul does take you to the cellar but it is possible to get out of there (it is on part 6 of my map which I will try and do tomorrow). Make sure you pick up the objects first.
No I haven't been to the new location yet. I had tried everything with the fairy and that bloody piece of cloth. I had tried "make clothes", "knit clothes", "Make garment" etc. All without much success. I had even tried using the metal spike from the icy place as a knitting needle. Never thought to give her the cloth though. Bah! Cochineal is apparently used to make carmine, a red dye. Could this have any use in the blood soaked lands?
Thanks for your help with this. It is making what had been a frustrating and irritating game quite fun. Maping has been entertaining, and already you have discovered something new.
On a different tack too, the bread from the cellars can be given to the old man in the university to get him to open the alcove. The code for the safe is on the newspaper. You then get another soul and can use it to get the watch from the room of mirrors in the same way you escape from the Curate's room.
No I haven't been to the new location yet. I had tried everything with the fairy and that bloody piece of cloth. I had tried "make clothes", "knit clothes", "Make garment" etc. All without much success. I had even tried using the metal spike from the icy place as a knitting needle. Never thought to give her the cloth though. Bah! Cochineal is apparently used to make carmine, a red dye. Could this have any use in the blood soaked lands?
Thanks for your help with this. It is making what had been a frustrating and irritating game quite fun. Maping has been entertaining, and already you have discovered something new.
On a different tack too, the bread from the cellars can be given to the old man in the university to get him to open the alcove. The code for the safe is on the newspaper. You then get another soul and can use it to get the watch from the room of mirrors in the same way you escape from the Curate's room.
Yes, I did manage to get out from the curate's room by going to the cellar but I can't remember how now. I will try picking it up first.
I tried to map out the cellar, but didn't find 6 dungeons, so I will wait for your map.
Thanks for clarifying what the Cochineal is for. But in the lagoon (you gotta strip first), you see something there, but what to do. Dropping the meat doesn't work. With something this exotic, it's probably necessary.
Dave, are you playing along or just helping us with the code?
Regarding the herring tidbits - I suppose smoked herring smells as bad as regular herring?
Yes, it's fun playing along with others - sharing the wealth of frustration, so to speak.
I tried to map out the cellar, but didn't find 6 dungeons, so I will wait for your map.
Thanks for clarifying what the Cochineal is for. But in the lagoon (you gotta strip first), you see something there, but what to do. Dropping the meat doesn't work. With something this exotic, it's probably necessary.
Dave, are you playing along or just helping us with the code?
Regarding the herring tidbits - I suppose smoked herring smells as bad as regular herring?
Yes, it's fun playing along with others - sharing the wealth of frustration, so to speak.
There are two universities. One which is the black university for black magic which is locked and I have been unable to enter. The other is just a normal university (you are outside the university, all is quiet) which has some toffee outside (I think). You can go in here. The old man is there but will walk away if you wait too long or you try to give him the toffee (he has no teeth). Be careful though, there is a room of mirrors that you get to from the university that seems to be impossible to escape. I'm sure I managed to get out once but I can't remember how. The only way to escape that I have found to work with any sense of reliability is to take a soul with you and examine it once you are there. When I get home from work I will try and finish the next few maps and send them to you.
Have you managed to use the save function on Caprice? It is an absolute lifesaver for mapping games and for trialling new things.
I don't know what the Cochineal is used for, the suggestion about the blood soaked lands was just an idea. I looked it up on Wikipedia because I wondered whether it was some mythical creature. I haven't had the chance to trial it at the blood soaked lands yet as I can't get back from the lagoon. I wondered whether you use it to dye the cloth and then give it back to the fairy (because you can pick her up and take her with you). However, when I tried to smash it, it simply disappeared. Not sure what its use is yet.
Have you tried throwing anything yet? Everytime I do I get a message saying a Greeman (or something) accepts you offering and diasappears.
Have you managed to use the save function on Caprice? It is an absolute lifesaver for mapping games and for trialling new things.
I don't know what the Cochineal is used for, the suggestion about the blood soaked lands was just an idea. I looked it up on Wikipedia because I wondered whether it was some mythical creature. I haven't had the chance to trial it at the blood soaked lands yet as I can't get back from the lagoon. I wondered whether you use it to dye the cloth and then give it back to the fairy (because you can pick her up and take her with you). However, when I tried to smash it, it simply disappeared. Not sure what its use is yet.
Have you tried throwing anything yet? Everytime I do I get a message saying a Greeman (or something) accepts you offering and diasappears.
According to the code you GIVE CANDLE and then go S. This'll take you to the Gothic Church.terri wrote:OK. I gave the hymnbook to the curate, but how do I get out from there? You can take the spirit, but examing it takes you to the cellar.
According to the code you need to ATTACK CHOCHINEAL, after you've dropped the GORSE in the enchanted place. Then the Greemon will run off and allow you to go east.razors wrote:Bah! Cochineal is apparently used to make carmine, a red dye. Could this have any use in the blood soaked lands?
Nope; I've got the codebase so it'd be cheating to play along. I also have a hatred of text adventures with illogical exits (it's just laziness). So I'm answering questions, but not playing myself.terri wrote:Dave, are you playing along or just helping us with the code?
If you WAIT, then LEAVE you will be taken to inside the University.razors wrote:Be careful though, there is a room of mirrors that you get to from the university that seems to be impossible to escape. I'm sure I managed to get out once but I can't remember how.
So, the candle and the hymnbook one gives to the curate? At the same time, or later? One or the other or both?
Drop the gorse in the enchanted place? I don't remember seeing that?
There was a location where the Greemon got me, by the giants I think. The message said he took my offering, but I didn't lose anything.
I managed to get to the mirror room, by going west from Near Hell. So from there I get to the university. I've only found the Black Magic College.
Maybe the fish is for the cat? And the cat is for...? And the crow?
Drop the gorse in the enchanted place? I don't remember seeing that?
There was a location where the Greemon got me, by the giants I think. The message said he took my offering, but I didn't lose anything.
I managed to get to the mirror room, by going west from Near Hell. So from there I get to the university. I've only found the Black Magic College.
Maybe the fish is for the cat? And the cat is for...? And the crow?
Ok, I've started again. I have collected everything I could and put it at the START location. Saved the curate's soul.
I entered the university, though by a different way and found the safe. Even LOOK, make you fall through the trapdoor. Is there anything there? Even if you leave without falling through the trapdoor, you find the toffee outside.
Haven't done the fairy thing again.
I wonder whether the cochineal will help in the red desert?
Then there is the hags, the giants, not to mention other monsters. The coins are florins, and some other monetary object is a levy.
Dave, using the candle at the curate doesn't work. Since there is a verb LIGHT, I presume one must find a match or another light source. Ging up at one location (in the cellar?) says its' TOO DARK.
Onward and upwards.
I entered the university, though by a different way and found the safe. Even LOOK, make you fall through the trapdoor. Is there anything there? Even if you leave without falling through the trapdoor, you find the toffee outside.
Haven't done the fairy thing again.
I wonder whether the cochineal will help in the red desert?
Then there is the hags, the giants, not to mention other monsters. The coins are florins, and some other monetary object is a levy.
Dave, using the candle at the curate doesn't work. Since there is a verb LIGHT, I presume one must find a match or another light source. Ging up at one location (in the cellar?) says its' TOO DARK.
Onward and upwards.
Give him the book first, then the candle. Strangely you can GIVE CARETAKER THE BOOK or GIVE BOOK TO CARETAKER; but you have to DROP CANDLE. (Guess the verb wins once more!)terri wrote:So, the candle and the hymnbook one gives to the curate? At the same time, or later? One or the other or both?
The description is "This is an enchanted place, beauty and colour is all around." You can get there by JUMPing the hedge in "The beautiful countryside is marred by barren land at it's borders."terri wrote:Drop the gorse in the enchanted place? I don't remember seeing that?
For what to do with the fish; see our earlier conversation about etymology.terri wrote:Maybe the fish is for the cat? And the cat is for...? And the crow?
The cat can be got to move (by GETting it) but you need to use another animal, also mentioned above.
These don't make much sense, if you ENTER twice you can get past them... But if you do pretty much anything else, you die.terri wrote:Then there is the hags,
One of them is missing a tool and they can't work.terri wrote:the giants,
See above for the candle, I initially gave you bad advice.terri wrote:Dave, using the candle at the curate doesn't work. Since there is a verb LIGHT, I presume one must find a match or another light source. Ging up at one location (in the cellar?) says its' TOO DARK.
In terms of the dark places, there are the cellar and the dungeon, both of these you can only move in and not drop things (don't know why). The code for both is:
Code: Select all
Room condition 123 for room 23: IF ((VBNO > 4) ) MESS (MESSAGE 251:"It's TOO dark.") WAIT END
Room condition 124 for room 36: IF ((VBNO > 4) ) MESS (MESSAGE 251:"It's TOO dark.") WAIT ENDI have found the giants by climbing at the Wrekin and then going north. However, I can't give them the hammer because I instantly get kills by the fralgs.
I have got to the enchanted place (how on earth are you supposed to know how to get there if you were playing it without the help of a computer genius like Dave?). Haven't done the gorse business because I can't get back from the lagoon.
Can get the cat even without the crow.
I have also discovered a new location by typing "enter farm" at the west country. I'm in a field with an old man camping, however he doesn't seem interested in my metal spike or much else.
This game gets ever more random. I have completed a first draft map though which I am happy to email to anyone who is playing along with me and Terri.
Razors.
I have got to the enchanted place (how on earth are you supposed to know how to get there if you were playing it without the help of a computer genius like Dave?). Haven't done the gorse business because I can't get back from the lagoon.
Can get the cat even without the crow.
I have also discovered a new location by typing "enter farm" at the west country. I'm in a field with an old man camping, however he doesn't seem interested in my metal spike or much else.
This game gets ever more random. I have completed a first draft map though which I am happy to email to anyone who is playing along with me and Terri.
Razors.
I too tried to ENTER FARM, but didn't get anywhere. Hmm, maybe I wrote FARMS. Will try again.
Re: the red herring fish. EAT and DROP get you the same message.
OK, I'll try dropping the candle at the curate's after giving him the book. If that gets me something/somewhere else, I gotta re-do everything. Aaargh.
Any help you can give us at the Fralgs?
Re: the red herring fish. EAT and DROP get you the same message.
OK, I'll try dropping the candle at the curate's after giving him the book. If that gets me something/somewhere else, I gotta re-do everything. Aaargh.
Any help you can give us at the Fralgs?
Something is peculiar here.
At the enchanted place, I found that if you had the cat and the fish, and the match, if you examine the Greemon, you can then pick him up.
However, how does one get out of here? Dropping the gorse doesn't work to get you out. When you try to go east, you get a message "something mystic stops you." Do you need the mystic spirit here?
Is the match necessary? You can't light the candle with it.
At the enchanted place, I found that if you had the cat and the fish, and the match, if you examine the Greemon, you can then pick him up.
However, how does one get out of here? Dropping the gorse doesn't work to get you out. When you try to go east, you get a message "something mystic stops you." Do you need the mystic spirit here?
Is the match necessary? You can't light the candle with it.
It seems that if you BLOW HORN at "The border mark a famous mountain called The Wrekin." then the fralgs won't just kill you, unless you try and get the sword, then they'll always kill you.terri wrote:Any help you can give us at the Fralgs?
There are two actions you need to do to placate him. It looks like he needs to get his flat back (I don't know where it tells you this). So you need to give him something and RIP UP something else...razors wrote:I have also discovered a new location by typing "enter farm" at the west country. I'm in a field with an old man camping, however he doesn't seem interested in my metal spike or much else.
I think this is like the fish...terri wrote:Is the match necessary? You can't light the candle with it.
Looking at the code, it seems to be full of bugs anyway, you may be able to pick up objects you shouldn't be able to pick up under certain circumstances. It also looks very strange to somebody not playing the game...
Ok. To get to the farm you type "enter farm" at the West Country location, NOT the Country Lane. If you give him the bag of money and then tear up the rentcard another mystic spirit appears (that's three from twelve).
The Greemon responds to the gorse and the cochineal as Dave mentioned above. However, the only way I could get the cochineal back to the enchanted place was to take the mystic spirit from the curate with me, pick it up, and then examine the spirit. I then had to find my way out of the tunnels and to the enchanted place.
To get the spirit in the university give the old man the bread, then "in" to the alcove. Once inside "examine safe" the "open safe" then "ten fourteen seven" (the code on the newspaper), then "open safe", the "look". Then get the spirit and go south to get back to the university.
The Greemon responds to the gorse and the cochineal as Dave mentioned above. However, the only way I could get the cochineal back to the enchanted place was to take the mystic spirit from the curate with me, pick it up, and then examine the spirit. I then had to find my way out of the tunnels and to the enchanted place.
To get the spirit in the university give the old man the bread, then "in" to the alcove. Once inside "examine safe" the "open safe" then "ten fourteen seven" (the code on the newspaper), then "open safe", the "look". Then get the spirit and go south to get back to the university.
I've fixed a bug in the code with parsing some of the condition code and this has shown me that there's more to the Hags.
If you have the limb (found in "You are in a field and a cold breeze blows from the north."), you can LIGHT HAND and then THROW LIMB AT HAGS to get another spirit.
This adventure doesn't seem to make much sense!
If you have the limb (found in "You are in a field and a cold breeze blows from the north."), you can LIGHT HAND and then THROW LIMB AT HAGS to get another spirit.
This adventure doesn't seem to make much sense!