Sorry for "abandoning" you Juan, but the problem was that there was no reaction of yours between exactly THREE months ( Jul - Oct '08 ).
And since I really lost patience in waiting (sometimes my patience may be limited more than usual) I didn't bother to look in here anymore. Sorry!
But nice to see you've finally made it.
So I will go and compare my full solution to the one Jacob got from you people.
Nice work to all of you involved.
Last edited by andreas on Mon Mar 09, 2009 5:47 am, edited 2 times in total.
andreas wrote:Sorry for "abandoning" you Juan, but the problem was that there was no reaction of yours between exactly THREE months ( Jul - Oct '08 ).
And since I really lost patience in waiting (sometimes my patience may be limited more than usual) I didn't bother to look in here anymore. Sorry!
But nice to see you've finally made it.
So I will go and compare my full solution to the one Jacob got from you people.
The game is so full of bugs that it took quite a while for us to get through the mess. I'm amazed that you were actually able to get through it so fast.
Yes, by poking into the code when something simply became TOO odd
And about the snake ... yes indeed, sometimes it kills you, sometimes you can kill it yourself. A good idea is to save(-state) one screen NEXT to where the snake is, and then just keep trying until you defeated it.
There doesn't seem to be any other way to accomplish it.
BTW I cannot reproduce those "Memory full" errors you got.
It could depend on how many inputs you give in a certain time, so that it causes the buffer to overflow.
andreas wrote:Yes, by poking into the code when something simply became TOO odd
And about the snake ... yes indeed, sometimes it kills you, sometimes you can kill it yourself. A good idea is to save(-state) one screen NEXT to where the snake is, and then just keep trying until you defeated it.
There doesn't seem to be any other way to accomplish it.
It seems that the gun is intended to be fired only once, two of the three creatures (the lizard-like and the serpent-like) being nothing but dead ends. The alien is the one to shoot. Whenever I shot one of the others first, I could never hit the alien.
BTW I cannot reproduce those "Memory full" errors you got.
It could depend on how many inputs you give in a certain time, so that it causes the buffer to overflow.
If you make many moves these errors start coming up more frequently. Short of fixing the bugs in the program, the solution to minimize them is to waste little time with explorations and trials and go straight to the point.