Line # (165) (667) Reason
1031 5 10 Getting the book from the bar
1135 20 67 Burying the ruby
1810 10 11 Climbing through the window
2300 -10 -10 Using HELP
2620 10 16 Knocking out the blacksmith
3565 10 133 Finding the gold coin on the corpse
3805 25 147 Drinking some liquid to allow you to carry more
6066 10 89 Finishing the game
7211 20 17 Being given the jewel by the innkeeper's daughter
7325 15 19 Taking the jewel to the innkeeper's daughter in the forest
7465 15 24 Speaking to the innkeeper about her daughter (?)
9390 25 103 Finding a small vial of liquid
On the 667 point version that makes 626 points, which is 93% (or as close as the Spectrum BASIC integer calculation can get it).
Line # (165) (667) Reason
1031 5 10 Getting the book from the bar
1135 20 67 Burying the ruby
1810 10 11 Climbing through the window
2300 -10 -10 Using HELP
2620 10 16 Knocking out the blacksmith
3565 10 133 Finding the gold coin on the corpse
3805 25 147 Drinking some liquid to allow you to carry more
6066 10 89 Finishing the game
7211 20 17 Being given the jewel by the innkeeper's daughter
7325 15 19 Taking the jewel to the innkeeper's daughter in the forest
7465 15 24 Speaking to the innkeeper about her daughter (?)
9390 25 103 Finding a small vial of liquid
On the 667 point version that makes 626 points, which is 93% (or as close as the Spectrum BASIC integer calculation can get it).
Yes, I played this earlier release. I wonder why did this discrepancy in the scores happened? If the program only gives 626 points why did the programmer write a message claiming 667 possible points?
Juan wrote:Yes, I played this earlier release. I wonder why did this discrepancy in the scores happened? If the program only gives 626 points why did the programmer write a message claiming 667 possible points?
Unfortunately this isn't the first old adventure game that I've played where the points don't match up (and some go over the maximum). I guess that in the 80s quantity was more important that quality, so games were churned out as fast as they could with very little testing...
I think we're just going to have to accept that for several games, we cannot make a full score...