seventh star

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

#46 Post by dave »

Just one note: the first security door (where you insert the tag) also only opens for a limited time, it seems to be about 20 moves.
terri
Posts: 1250
Joined: Wed Dec 15, 2004 5:08 am
Location: Canada

#47 Post by terri »

I haven't had a chance to join in. However, I'll be pleased to do a "run through" of your solution, if you send it to me.

Since I can remember not much of this game, I can refresh my memory in the process.

It would not be fair to put my name to it, so don't.
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Gunness
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#48 Post by Gunness »

Take this opportunity to give yourself a well-deserved round of applause !
Hey, I like this :D

All in all, a nice, and at times rather challenging game. What's next?
dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

Re: seventh star

#49 Post by dave »

Sorry for bumping up this really old thread. I found myself trying to solve this again and thinking "this feels familiar".

Jacob did you ever write up the solution, as it's missing on the archive? I've still got my map somewhere if needed.
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Gunness
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Re: seventh star

#50 Post by Gunness »

Yes, I have the solution lying about somewhere. Will dig it out.
terri
Posts: 1250
Joined: Wed Dec 15, 2004 5:08 am
Location: Canada

Re: seventh star

#51 Post by terri »

That would be nice, cuz nI can remove it from my "unfinished" stack.
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