Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.
Moderator: Alastair
Geoff
Posts: 38 Joined: Thu Dec 23, 2004 11:16 am
#31
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by Geoff » Sun Aug 19, 2007 6:28 pm
Sorry, but it's several years since I completed this game and I did not write down a solution.
terri
Posts: 1250 Joined: Wed Dec 15, 2004 5:08 am
Location: Canada
#32
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by terri » Sun Aug 19, 2007 7:57 pm
I was wrong in the location.
The power unit can be found in the maze going down from the marketplace. Once again, a location that is not obvious.
terri
Posts: 1250 Joined: Wed Dec 15, 2004 5:08 am
Location: Canada
#33
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by terri » Sun Aug 19, 2007 7:58 pm
So, Geoff, I gather you do not want to play it again in the hopes that something will comes back to you?
Geoff
Posts: 38 Joined: Thu Dec 23, 2004 11:16 am
#34
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by Geoff » Mon Aug 20, 2007 5:51 pm
Sorry, Terri, but I just don't have the time.
Gunness
Site Admin
Posts: 1939 Joined: Tue Dec 07, 2004 7:04 pm
Location: Copenhagen, Denmark
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#35
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by Gunness » Mon Aug 20, 2007 9:06 pm
Terri, since I'm going off on a week's vacation from tomorrow on, can I persuade you to leave the game until I return? I think the power unit is an important discovery, and I'd like to be part of the solution for the rest of the game.
terri
Posts: 1250 Joined: Wed Dec 15, 2004 5:08 am
Location: Canada
#36
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by terri » Mon Aug 20, 2007 10:43 pm
Since I am stuck of course I can wait.
dave
Posts: 606 Joined: Tue Aug 21, 2007 10:20 pm
#37
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by dave » Tue Jul 28, 2009 7:44 am
Just playing catch up; the help on this thread has been useful! (also to bump it)
dave
Posts: 606 Joined: Tue Aug 21, 2007 10:20 pm
#38
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by dave » Wed Jul 29, 2009 10:02 am
Hmmm... I can't work out how to get the robot out of the dark subterranean passage?
Also, I'm lazy - can somebody pass me the routes through the mazes?
Gunness
Site Admin
Posts: 1939 Joined: Tue Dec 07, 2004 7:04 pm
Location: Copenhagen, Denmark
Contact:
#39
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by Gunness » Wed Jul 29, 2009 2:05 pm
Just GET the robot and exit via the ladder. I have mailed you the maze map.
dave
Posts: 606 Joined: Tue Aug 21, 2007 10:20 pm
#40
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by dave » Wed Jul 29, 2009 2:18 pm
The ladder leads to a deserted street with only the phone box and the disused shop present - have I missed an exit somewhere?
Ignore that - found it!
dave
Posts: 606 Joined: Tue Aug 21, 2007 10:20 pm
#41
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by dave » Wed Jul 29, 2009 5:49 pm
I believe I may have found the nasty trap that we're all stuck in.
We have all bought the batteries to power the scanner. But you can use the power unit to do the same thing, thus allowing you to use the briefcase. Then we can use the wire on the briefcase to get the ebonite rod.
dave
Posts: 606 Joined: Tue Aug 21, 2007 10:20 pm
#42
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by dave » Wed Jul 29, 2009 8:33 pm
Okay, I'm now stuck on getting the blueprints out from the secure area. I can open the doors, but they only stay open for about 4 moves.
Jacob, you've said that you've got the blueprints out of this area before - how did you manage it?
Gunness
Site Admin
Posts: 1939 Joined: Tue Dec 07, 2004 7:04 pm
Location: Copenhagen, Denmark
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#43
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by Gunness » Wed Jul 29, 2009 10:15 pm
Uhhh.... I've written it down somewhere, but I can't find it. I'll be back tomorrow!
dave
Posts: 606 Joined: Tue Aug 21, 2007 10:20 pm
#44
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by dave » Wed Jul 29, 2009 11:31 pm
Ah got it! If you enter the monolith room with the computer it refuses to help you again. So just drop the computer before the monolith room, grab the blueprints, pick up the computer and "help" again.
One last note:
'Congratulations!' it says. 'You're going home at last'.
You have score 100 points out of a possible 100.
Take this opportunity to give yourself a well-deserved round of applause !
Yep; I've beaten it. Once you've got the blueprints, it's pretty straight forward!
Gunness
Site Admin
Posts: 1939 Joined: Tue Dec 07, 2004 7:04 pm
Location: Copenhagen, Denmark
Contact:
#45
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by Gunness » Thu Jul 30, 2009 4:34 pm
Ah, that was the missing bit. Anyway, I'm writing up a walkthrough and doing a map, so you two don't have to