Perry Mason: The Case of the Mandarin Murder

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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Mr Creosote
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Re: Perry Mason: The Case of the Mandarin Murder

#16 Post by Mr Creosote »

My logical intuition is pretty much at an end at this point. Has been for the last couple of days. I'll make a systematic sweep and send the guy to investigate all sorts of things, note down relevant things returned, restart repeatedly to send him elsewhere and then optimize in one go.
Mr Creosote
Posts: 1121
Joined: Tue Sep 22, 2009 9:23 am
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Re: Perry Mason: The Case of the Mandarin Murder

#17 Post by Mr Creosote »

Alrighty, I got the confession. Quite honestly, I would not have guessed this. Even though I have triggered it, mechanically speaking, I did not even remotely have the knowledge of what was the suddenly disclosed to me. Admittedly, I'm sure getting the player on the right level of detail for such a scoop would be extremely hard.

Anyway, overall, I had fun. This game certainly tried something quite different from the usual treasure hunt fare. Not 100% successful in all respects. The parser certainly is problematic to address abstract topics such as prevalent in this game. On the other hand, I very much like the to-the-point writing. No needless blah blah, but nevertheless stylistically pleasant to read. Happy to have made this acquaintance :D
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Alex
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Joined: Tue Oct 24, 2006 10:45 pm
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Re: Perry Mason: The Case of the Mandarin Murder

#18 Post by Alex »

Interesting read to follow your sleuthing
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