I've been playing around with Catacombs and also trying to decode the messages hidden in the program. Within the web messages I have semi-decoded the following:
It worked a þ5the ªstuck to the @ªand has been ü—ý«
Which I take as "It worked a treat(?) the (something) stuck to the web (or spider) and has been (your guess is as good as mine)". If I am right then we will need to find something to throw at the web.
It worked a treat the ªstuck to the @ªand has been completely removed.
Could it mean, "It worked a treat the web stuck to the X and has been completely removed." in response to the command, "clear web with X"? If so then we will have to find X. Would the trident work?
Additional.
The flamethrower takes care of the zombie.
Last edited by Alastair on Sun Nov 07, 2021 7:22 pm, edited 1 time in total.
Reason:New information about the flamethrower.
It worked a treat the ªstuck to the @ªand has been completely removed.
Could it mean, "It worked a treat the web stuck to the X and has been completely removed." in response to the command, "clear web with X"? If so then we will have to find X. Would the trident work?
Additional.
The flamethrower takes care of the zombie.
Great, thanks!
However only Alex could try the trident there as we do not know yet how to unplug the lake.
Could you decipher something there as well?
Hitting the ªonly knocks it in tighter. @The ªis much too big to carry but you might be ü7to ýit ýƒ@You easily dislodge the *. @With a little üÃyou dislodge the *. @With some üÃyou manage to ýthe ªýƒ@Water rushes past the ªdragging you with it. @You fail to dislodge the *.
I made a small list of the objects we still did not use (tell me if I forgot something):
red substance (you can't take it, but it has weight 0 so maybe you have to use it somehow)
wooden stake
old laundry (it contained a treasure , but you can also take it)
purple sphere
old poker
thumbscrews
spent match
furry ball
cool water
Note also the long rope can be used again after you have used it to climb down the railing.
I guess we must use at least the stake and the sphere somehow because why should you solve puzzles to take them if they are not needed.
Alex wrote: Mon Nov 08, 2021 10:33 am
I guess we must use at least the stake and the sphere somehow because why should you solve puzzles to take them if they are not needed.
I agree!
There is also a chance for any of the treasures to be used in other way before being put on the altar (like the wand in "Forestland").
And the riddles still remaining are:
1) Clearing the web;
2) Unplugging the lake;
3) Making the rider appear (the bug) / the horse making whoopsie.
At least the last action is clearly shown in the decoded text:
A sudden smell assails your nostrils, I think the rider's horse has done a whoopsie.
But is it (and the rider's appearance) random or should we activate it somehow?..
Unfortunately there is not a lot of text which gives a hint on what to do to to solve the last few problems. Apart from the things we already know like dislodging the plug and removing the web. I think I've tried to use all objects to stuck them to the web, but I did not succeed. There must be some way but that one just isn't the one I'm thinking of
A strange thing I noticed. There are 3 different lines in the text which may refer to the plug:
@You easily dislodge the *.
@With a little üÃyou dislodge the *.
@With some üÃyou manage to pull the ªout.
Does this imply there is more then one way to remove the plug?
I thought about drinking something to become stronger but I drank the holy water and the cool water without effect. Maybe you should repeat the command pull plug several times?