Page 3 of 3

Re: Does 'De Tijdmachine' exist for Spectrum ZX?

Posted: Sun Mar 22, 2020 2:05 am
by jgerrie
Have created Coco and Dragon versions of the following text adventures: Dogstar, The Time Machine, Night of the Vampire Bunnies (By Jason Dyer), and The Mystery of Flagstone Manor (one of the First Australian text adventures). Also as a buns, "Mindbusters" from Compute Magazine April 85.

On JGGAMES14.DSK of my Coco compilation:
https://drive.google.com/open?id=0B7oFL ... TN0a2Q1bGc

TIMEMACH.CAS, DOGSTAR.CAS, BUNNY.CAS, and FLAGSTON.CAS are on my Dragon Compilation:
https://drive.google.com/open?id=0B7oFL ... klURW9DNTQ

Re: Does 'De Tijdmachine' exist for Spectrum ZX?

Posted: Wed Apr 01, 2020 8:24 pm
by ahope1
Made some progress on my independent translation of the BBC Micro version of De Tijdmachine.

The majority of the output text has been translated into English. (Thanks, Google Translate!)

Input is still in Dutch though. (Translation coming soon.)
🖖

EDIT: The full English translation is now complete! Same link (above).

Re: Does 'De Tijdmachine' exist for Spectrum ZX?

Posted: Sat Apr 18, 2020 5:01 am
by jgerrie
Wow! We should compare notes. Here's the source code with my translation:

https://github.com/jggames/trs80mc10/bl ... EMACH7.TXT

Jim

Re: Does 'De Tijdmachine' exist for Spectrum ZX?

Posted: Sat Apr 18, 2020 6:08 am
by Garry
ahope1 wrote: Wed Apr 01, 2020 8:24 pm The full English translation is now complete! Same link (above).
Looks good. Just one trap for the unwary. When you copy and paste the BASIC listing into BeebEm, it looks like there's a limit on how much you can paste. Do a LIST after the paste. If the last line listed is not the last line of the program (and it won't be), just do a copy and paste of the missing lines. I was able to copy and paste it in two chunks.