Woodland Terror

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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Amby
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Woodland Terror

#1 Post by Amby »

I've done a bit of exploring on this one. It seems to have quite a number of deadly spots and some random ones as well. I've visited maybe 30 locations so far and have only found 2 items of any use. Anyone have any beginners tips/hints? A light source would be especially helpful.
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#2 Post by Gunness »

I was always running a couple of steps behind on Valley of the Kings, so I'll try to join from the start on this one. Where can I find the game?
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#3 Post by Alastair »

Wait! Having read the introductions it seems that Woodland Terror is the sequel to Firien Wood, so I suggest we play Firien Wood first.

Jacob, these are BBC games by MP software, but have a look at the penultimate post in the Crown of Mardan thread :)
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#4 Post by Amby »

Okay, Firienwood it is.
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#5 Post by Gunness »

Alastair wrote:Jacob, these are BBC games by MP software, but have a look at the penultimate post in the Crown of Mardan thread :)
D'oh!! :lol: Been looking at too many games lately!

I'll get on to Firienwood.
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#6 Post by terri »

Has anyone managed to get out of the chamber where the hat and staff are?
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#7 Post by terri »

This game is a bit better than Firiendwood. It seems to have dead ends, and another maze (with nothing in it but the chance to get points for killing things). So I think it can be avoided.

If you do enter the maze, don't kill the vulture as he is a marker for you to get out.

But the random elements are fewer, and it seems you do need to get more objects than in the prequel. So far the random events appear to be the appearance of goblins which you can kill. I have found that 1 goblin you can manage, and 3 only sometimes.

I too have not yet found a light source. That is a necessary object. There are dead ends, I agree.

But I have more objects than you.

Presumably you got across the lake. Enter the castle. Here you can get some objects from the nest and free some dwarves. I've explored other places but cannot get further without a light source.

However, I cannot get out of the room where the hat and staff are. I seem to be missing something here. I cannot use any of the objects from the nest, nor does the staff work to get you out.

There is a way, but it is cheating, and I'm not quite ready to do that yet.
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#8 Post by Amby »

Back to this game then. Well, actually, I haven't crossed the lake. I've only just now drained it and am looking for a way across.

I'm glad to hear this game is better than Firiendwood.
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#9 Post by Gunness »

For anyone interested, I've created a map of the part I've covered so far:
http://solutionarchive.com/Maps/Woodland_Terror_map.gif

Terri, have you had any chance getting rid of the frog yet? I've managed the caterpillar in the swamp area, but not the spider, however, the latter only appears at random and so can be avoided.
Also, is there any point in slaying all those goblins (including those guarding the eight dwarves in the baronial hall) - it gives me extra points, but otherwise it seems to be of little use.

As for a cheat to get the staff out, please send me a private message, as I'm sure that since it works as a light source, it will take care of all sorts of other trouble.

Edit: killed the spider - apparently your character gets better at combat along the way.
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#10 Post by terri »

Heh heh - you want a private message, but not for anyone else?? :roll: Shame, shame... :shock:

In the first part, you got secret words, one on a wall, one on when you entered a particular location. Maybe this will happen here as well? Though it hasn't happened to me.

No, I have had no luck with the frog or ant, and have not seen the caterpillar. If it's at all like the first game, you need the staff, since WAVE STAFF got rid of unexpected monsters in the first part though it wasn't a light source. I still think one needs a lamp.

I don't know whether killing all those goblins has any more to it than just getting points. That's what made the first part so tedious, since points get you no further along toward the end.

I'm not so sure whether experience in combat makes you better. I still think it's random, though maybe the unexpected assaults on you happen less frequently.

Seems logical that the spray can should work on the spider, no?

If everone is really, really stuck, then maybe I'll send the cheat.

First time this has happened to me...I feel important.
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#11 Post by Gunness »

Yeah, I wanted to keep a cheat private in order not to ruin the game for anyone who wanted to play things "straight" :?

The can doesn't work with the spider, but with another opponent.

I don't think there is a lamp - the staff seems to provide ample light.

I do think that your combat abilities improve along the way. I very rarely die when encountering one or two goblins now. In the beginning I used to die all the time. With some practise, it is possible to kill three goblins in a row.

As for secret words, I've only found the one in the nest. It's fairly obvious but I haven't found any use for it. There are two more words in the tower, but they just refer to an object which we don't have yet.
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#12 Post by terri »

OK - you have suffered long enough. Since Jacob, you did not play Firienwood, which BTW may have been the reason that Alastair said we should play the games in order - it helps, you would not have the magic word from that game.

I've finished it - I don't believe it. So here are the hints. The solution is on it's way Jacob.

I didn't use the tin against an opponent, but it has another use - to get the lamp.

This game is the sequel to Firienwood, a bit more interesting, though still has random elements, several dead ends, and many locations you can avoid. This time you are given points for selfless bravery (which still means killing opponents). Random monsters still appear. You are given a choice to WAIT or HIDE. You can usually kill single goblins, but beware of when there are three. There is a possibility that as you kill more monsters, you gain in experience, making it easier to kill other monsters. Kill what you cannot avoid. There continue to be too many red herring objects.

You need to help certain people which will lead to getting a certain object you need.

Solve the cryptogram in the tower by substituting each letter with the next one in the alphabet.

In order to get out from the location where the staff is, examine the letters on the silver papers. When rearranged they spell out the "magic" word from the prequel to this game ("neirif") which, when said, has the same effect it did in that game, i.e. it takes you to another location. This is helpful when you are faced with a monster you cannot kill.

The genie appears in various places (in the tower, past the fence, by the stream), apparently randomly. Sometimes you have several moves before he kills you, sometimes not. If you don't have the lamp, say NEIR to get away and go back to where you were.

To get out of the maze wander around until you see the vulture, then go W, S, S, S. To get to the mines, go W, S, E.
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#13 Post by Gunness »

Thanks Terri, this was definitely needed. After running around saying FIRIEN in all 50 locations, the fun was starting to wear a bit thin. I hadn't considered reversing the word.
I had figured the words in the tower out, but needed the right item.

Anyway, I'll try to finish the game and map now. Hopefully the next game is a better one ;)
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#14 Post by terri »

Tell me what opponent you used the can on.
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#15 Post by Gunness »

On the caterpillar. Another red herring: it's the only opponent whose body is left behind once you win over it. Spent lots of time trying to do something with it.
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