Gilsoft PAW/Quill

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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Strident
Posts: 361
Joined: Fri Aug 12, 2011 2:57 pm

Re: Gilsoft PAW/Quill

#31 Post by Strident » Sat Oct 31, 2020 9:07 pm

auraes wrote:
Sat Oct 31, 2020 6:24 pm
You can also correct "auras for corrections" by "auraes for corrections ", but you can put my real name or nothing at all.
Yeah... I know I've amended that in the past... I think the autocorrect keeps changing it back. I'll add it to the list.
Are you interested in French articles about The Quill from old magazines?
I haven't really indexed English-language articles about the Quill as that's a little outside the scope of the document. With regards to the French material, it would really depend if they added anything from a technical standpoint.

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auraes
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Re: Gilsoft PAW/Quill

#32 Post by auraes » Sun Nov 01, 2020 6:13 am

Strident wrote:
Sat Oct 31, 2020 9:07 pm
it would really depend if they added anything from a technical standpoint.
No, these are not really technical articles. I don't know if The Quill or Adventure Writer are well sold in France, and if there are games that are archived somewhere.

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Strident
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Re: Gilsoft PAW/Quill

#33 Post by Strident » Sun Nov 01, 2020 10:18 am

auraes wrote:
Sun Nov 01, 2020 6:13 am
No, these are not really technical articles. I don't know if The Quill or Adventure Writer are well sold in France, and if there are games that are archived somewhere.
The Adventure Writer got a French release, even though that was apparently against the terms of the arrangement CodeWriter had with Gilsoft. There are only four French "Quilled" games in the database, though...
http://solutionarchive.com/list/languag ... ystem%2C3/

(I'm not sure how complete our list of French text adventures is)

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auraes
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Re: Gilsoft PAW/Quill

#34 Post by auraes » Sun Nov 01, 2020 2:06 pm

"L'enigme du triangle" seems interesting. The gameplay seems to be in the style of "Local call for Death" and "Two Heads of the Coin".
I don't know if I can get the source code with UnQuill or something else.

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auraes
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Re: Gilsoft PAW/Quill

#35 Post by auraes » Sun Nov 29, 2020 11:12 am

There seems to be a small error in The Quill Reference Guide in Other Observations & Notes:
The C64 version also uses, in the tables, the character * rather than _.

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Strident
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Re: Gilsoft PAW/Quill

#36 Post by Strident » Sun Nov 29, 2020 12:58 pm

auraes wrote:
Sun Nov 29, 2020 11:12 am
There seems to be a small error in The Quill Reference Guide in Other Observations & Notes:
The C64 version also uses, in the tables, the character * rather than _.
That's been corrected in the current version I am working on. The various versions of Adventure Writer use the asterisk too. PAW uses underscore and asterisk in a slightly different way, which anyone porting Quill games to PAW (or DAAD) need to be mindful of.

I have seen C64 games where underscore (_) has been used as well. So I need to do a bit more investigation on that at some point before I publish any update.

There is quite a few bits and bobs to tidy up and research still. It's not really a huge priority at the moment as I don't think the document is really being used by anyone.

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auraes
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Re: Gilsoft PAW/Quill

#37 Post by auraes » Sun Nov 29, 2020 3:19 pm

Strident wrote:
Sun Nov 29, 2020 12:58 pm
I don't think the document is really being used by anyone.
By me. But it' s indeed not a priority at all.

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Strident
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Re: Gilsoft PAW/Quill

#38 Post by Strident » Sun Nov 29, 2020 4:02 pm

auraes wrote:
Sun Nov 29, 2020 3:19 pm
Strident wrote:
Sun Nov 29, 2020 12:58 pm
I don't think the document is really being used by anyone.
By me. But it' s indeed not a priority at all.
You seem to be juggling multiple adventure systems at once. :)

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auraes
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Re: Gilsoft PAW/Quill

#39 Post by auraes » Sun Nov 29, 2020 6:10 pm

Strident wrote:
Sun Nov 29, 2020 4:02 pm
You seem to be juggling multiple adventure systems at once
I'm a woodland tramp who juggles bugs. Understand who can.

I will add color to zQuill, but your document doesn't have much on the subject. I'll see what I can learn about it.

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auraes
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Re: Gilsoft PAW/Quill

#40 Post by auraes » Tue Dec 01, 2020 5:14 am

Strident wrote:
Sun Nov 29, 2020 12:58 pm
So I need to do a bit more investigation on that at some point before I publish any update.
The Pc DOS version, Atari 400/800 and Apple also use the character *.

For the colors it's incomplete, I can't find all the roms...

Permanent colours
Zx Spectrum:
Border 0-7
Paper 0-9
Ink 0-9

C64:
Border 0-15
Paper 0-15
Ink 0-15

Amstrad cpc:
Border 0-26
Ink0 0-26 (paper)
Ink1 0-26 (ink)
Ink2 0-26
Ink3 0-26

Oric-1/Atmos:
Paper 0-7
Ink 0-7

Atari 400/800:
Border 0-255
Paper 0-255 (screen)
Ink 0-7 (text intensity)

Pc Dos:
Border 0-15
Paper 0-7 (screen)
Ink 0-15 (text)

BBC:
(It seems there is none.)

Apple 2:
(It seems there is none.)

Sinclair QL:

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