Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.
Moderator: Alastair
-
Strident
- Posts: 361
- Joined: Fri Aug 12, 2011 2:57 pm
#31
Post
by Strident » Sat Oct 31, 2020 9:07 pm
auraes wrote: ↑Sat Oct 31, 2020 6:24 pm
You can also correct "auras for corrections" by "auraes for corrections ", but you can put my real name or nothing at all.
Yeah... I know I've amended that in the past... I think the autocorrect keeps changing it back. I'll add it to the list.
Are you interested in French articles about The Quill from old magazines?
I haven't really indexed English-language articles about the Quill as that's a little outside the scope of the document. With regards to the French material, it would really depend if they added anything from a technical standpoint.
-
auraes
- Posts: 82
- Joined: Sun Jul 12, 2015 6:13 am
#32
Post
by auraes » Sun Nov 01, 2020 6:13 am
Strident wrote: ↑Sat Oct 31, 2020 9:07 pm
it would really depend if they added anything from a technical standpoint.
No, these are not really technical articles. I don't know if The Quill or Adventure Writer are well sold in France, and if there are games that are archived somewhere.
-
Strident
- Posts: 361
- Joined: Fri Aug 12, 2011 2:57 pm
#33
Post
by Strident » Sun Nov 01, 2020 10:18 am
auraes wrote: ↑Sun Nov 01, 2020 6:13 am
No, these are not really technical articles. I don't know if The Quill or Adventure Writer are well sold in France, and if there are games that are archived somewhere.
The Adventure Writer got a French release, even though that was apparently against the terms of the arrangement CodeWriter had with Gilsoft. There are only four French "Quilled" games in the database, though...
http://solutionarchive.com/list/languag ... ystem%2C3/
(I'm not sure how complete our list of French text adventures is)
-
auraes
- Posts: 82
- Joined: Sun Jul 12, 2015 6:13 am
#34
Post
by auraes » Sun Nov 01, 2020 2:06 pm
"L'enigme du triangle" seems interesting. The gameplay seems to be in the style of "Local call for Death" and "Two Heads of the Coin".
I don't know if I can get the source code with UnQuill or something else.
-
auraes
- Posts: 82
- Joined: Sun Jul 12, 2015 6:13 am
#35
Post
by auraes » Sun Nov 29, 2020 11:12 am
There seems to be a small error in The Quill Reference Guide in Other Observations & Notes:
The C64 version also uses, in the tables, the character * rather than _.
-
Strident
- Posts: 361
- Joined: Fri Aug 12, 2011 2:57 pm
#36
Post
by Strident » Sun Nov 29, 2020 12:58 pm
auraes wrote: ↑Sun Nov 29, 2020 11:12 am
There seems to be a small error in The Quill Reference Guide in Other Observations & Notes:
The C64 version also uses, in the tables, the character * rather than _.
That's been corrected in the current version I am working on. The various versions of Adventure Writer use the asterisk too. PAW uses underscore and asterisk in a slightly different way, which anyone porting Quill games to PAW (or DAAD) need to be mindful of.
I have seen C64 games where underscore (_) has been used as well. So I need to do a bit more investigation on that at some point before I publish any update.
There is quite a few bits and bobs to tidy up and research still. It's not really a huge priority at the moment as I don't think the document is really being used by anyone.
-
auraes
- Posts: 82
- Joined: Sun Jul 12, 2015 6:13 am
#37
Post
by auraes » Sun Nov 29, 2020 3:19 pm
Strident wrote: ↑Sun Nov 29, 2020 12:58 pm
I don't think the document is really being used by anyone.
By me. But it' s indeed not a priority at all.
-
Strident
- Posts: 361
- Joined: Fri Aug 12, 2011 2:57 pm
#38
Post
by Strident » Sun Nov 29, 2020 4:02 pm
auraes wrote: ↑Sun Nov 29, 2020 3:19 pm
Strident wrote: ↑Sun Nov 29, 2020 12:58 pm
I don't think the document is really being used by anyone.
By me. But it' s indeed not a priority at all.
You seem to be juggling multiple adventure systems at once.

-
auraes
- Posts: 82
- Joined: Sun Jul 12, 2015 6:13 am
#39
Post
by auraes » Sun Nov 29, 2020 6:10 pm
Strident wrote: ↑Sun Nov 29, 2020 4:02 pm
You seem to be juggling multiple adventure systems at once
I'm a woodland tramp who juggles bugs. Understand who can.
I will add color to zQuill, but your document doesn't have much on the subject. I'll see what I can learn about it.
-
auraes
- Posts: 82
- Joined: Sun Jul 12, 2015 6:13 am
#40
Post
by auraes » Tue Dec 01, 2020 5:14 am
Strident wrote: ↑Sun Nov 29, 2020 12:58 pm
So I need to do a bit more investigation on that at some point before I publish any update.
The Pc DOS version, Atari 400/800 and Apple also use the character *.
For the colors it's incomplete, I can't find all the roms...
Permanent colours
Zx Spectrum:
Border 0-7
Paper 0-9
Ink 0-9
C64:
Border 0-15
Paper 0-15
Ink 0-15
Amstrad cpc:
Border 0-26
Ink0 0-26 (paper)
Ink1 0-26 (ink)
Ink2 0-26
Ink3 0-26
Oric-1/Atmos:
Paper 0-7
Ink 0-7
Atari 400/800:
Border 0-255
Paper 0-255 (screen)
Ink 0-7 (text intensity)
Pc Dos:
Border 0-15
Paper 0-7 (screen)
Ink 0-15 (text)
BBC:
(It seems there is none.)
Apple 2:
(It seems there is none.)
Sinclair QL: