Version 1.0 of Parlez-lui d'amour is now available: https://auraes.itch.io/parlez-lui-damour
This is the French translation, and reworked version, of the text adventure game Talk to Him About Love created for the Adventuron CaveJam.
The game was compiled with the Inform compiler for Z-machine version 6. It uses a pseudo-code compatible with that of The Quill (Gilsoft) except for an instruction to display the images: picture picno locno.
To play it requires the Windows Frotz or SDL Frotz interpreter.
Enjoy !
Parlez-lui d'amour
Moderator: Alastair
Parlez-lui d'amour
Last edited by auraes on Sat Feb 26, 2022 3:37 pm, edited 1 time in total.
Re: Parlez-lui d'amour
What do you mean? It sounds like you've written something that converts The Quill instructions to z-code.
Have you considered including the images by compiling to Glulx instead of z-code and creating a gblorb file?
Re: Parlez-lui d'amour
It does not convert but emulates it (not sure that is the right word either). Have a look at the zQuill source code if you are interested. The events.txt file of the game is converted into a table of Inform 6 data visible in the events.h file (it's a C script that does this).
I've never been interested in Glulx, and the code is much heavier and more complex than for the Z-Machine version 6. There is no reason why it can't be done, but I won't do it myself!
Edit:
The version 1.4 of zQuill that is on my GitLab repository does not support graphics. For this game, I used 1.5 which I haven't made available yet.
Re: Parlez-lui d'amour
So, I guess technically it wouldn't be too difficult for someone to back-port the game to an 8-bit Quill, PAWS or DAAD?
You didn't included a link, by the way.
https://auraes.itch.io/parlez-lui-damour
zQuill sounds interesting.
https://gitlab.com/auraes/zquill
as does cQuill
https://gitlab.com/auraes/cquill
unQuill does port a Quilled database to z-code, but it's output is far too bloated to run on retro systems.
You didn't included a link, by the way.
https://auraes.itch.io/parlez-lui-damour
zQuill sounds interesting.
https://gitlab.com/auraes/zquill
as does cQuill
https://gitlab.com/auraes/cquill
unQuill does port a Quilled database to z-code, but it's output is far too bloated to run on retro systems.
Re: Parlez-lui d'amour
Without the pictures there should be no problem, except that all data must be entered manually into The Quill for each computer. It is also necessary to be able to display accented characters.
The game with its pictures should be able to be converted to DAAD.
It's an oversight, I corrected it.
For zQuill and cQuill, I don't want to advertise them. The C script is weak, and I don't intend to work on it straight away.