I noticed on the page for the tiny type-in adventure The Golden Crown that it made reference to a Commodore 64 version but didn't know the source, or if it was official.
http://solutionarchive.com/game/id%2C23 ... C+The.html
I managed to track it down to an issue of Let's Compute (a short-lived, cheap and cheerful 1990/91 British magazine)
https://archive.org/details/LetsCompute ... +Battle%22
...where it actually appears as a listing with modifications for the Commodore 64 and ZX Spectrum.
Let's Compute went on, in subsequent issues, to include a monthly BASIC adventure writing tutorial.
Sadly, the magazine closed down before the tutorial concluded. No idea who wrote the tutorial but, like the Golden Crown, I imagine most of the listings were drawn from the large back catalogue of magazine type-ins of the publisher Database Publications.
Part One: https://archive.org/details/Lets_Comput ... 5/mode/2up
Part Two: https://archive.org/details/Lets_Comput ... 7/mode/2up
Part Three: https://archive.org/details/Lets_Comput ... 7/mode/2up
Part Four: https://archive.org/details/Lets_Comput ... 7/mode/2up
Part Five: https://archive.org/details/Lets_Comput ... 7/mode/2up
Let's Compute - Adventure Writing Tutorial
Moderator: Alastair
Re: Let's Compute - Adventure Writing Tutorial
Neat. So is much missing from the sample game? Do you think it possible to complete what is missing by inference from the articles that did get published? Would this be an interesting exercise in raising an incomplete and missing example 8-bit text adventure game (and its engine) from the dead?
Re: Let's Compute - Adventure Writing Tutorial
Probably not! It just seems to be a very simple, wander around the spaceship type of game.