"Sunrise Over Bethselamine"-->Another program converted to the MC-10. Many bug fixes and spelling and grammar corrections.
For a complete listing of the code look for the highest numbered "SUNRISE" file here: https://github.com/jggames/trs80mc10/tr ... es/Sunrise
And here's a complete walkthrough
https://youtu.be/4Rpj5X2KrGc
Main fixes (there are other minor one's):
- You'll notice some corrections to the directions involved in entering and leaving the apartments on the floors above Steve's.
- The routine for using the rope is fixed. Now it doesn't garble the items list.
- Now Steve does not make his "gormless" remark until after his initial speech when you enter the room. Now that I think about it, I'll have to correct "speach grill" too.
- The routine for wearing the crampons and removing them from the items list now works as the programmers intended (I think)
- The routine managing the comlink and the translator interaction so that you can hear the secret code number is now working properly.
- Some quirks with the card routine sorted (it was a little mixed up with the "WEAR" routine.
- The directions from the West side of the bottom of the cavern were fixed. When you select "DOWN" in that locations, you would be taken back to room 1 (your ship) as the missiles came in that were launched by the GLOBE ship at the bottom of the cavern.
Additions:
- Instructions at the start.
- New simpler graphics replacing the ones for the Speccy version.
SUNRISE OVER BETHSELAMINE
Moderator: Alastair
Re: SUNRISE OVER BETHSELAMINE
Well done! Another great bugfix and conversion in one.
Re: SUNRISE OVER BETHSELAMINE
Thanks.
Re: SUNRISE OVER BETHSELAMINE
I've made a walkthrough. If Boldir hasn't posted one I'll upload to the game page.
Re: SUNRISE OVER BETHSELAMINE
Made a sequence of blog posts about my work on the game:
https://jimgerrie.blogspot.com/2021/08/ ... pdate.html
https://jimgerrie.blogspot.com/2021/08/ ... pdate.html