SUNRISE OVER BETHSELAMINE

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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jgerrie
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Re: SUNRISE OVER BETHSELAMINE

#16 Post by jgerrie » Mon Aug 02, 2021 11:06 pm

"Sunrise Over Bethselamine"-->Another program converted to the MC-10. Many bug fixes and spelling and grammar corrections.

For a complete listing of the code look for the highest numbered "SUNRISE" file here: https://github.com/jggames/trs80mc10/tr ... es/Sunrise

And here's a complete walkthrough
https://youtu.be/4Rpj5X2KrGc

Main fixes (there are other minor one's):
- You'll notice some corrections to the directions involved in entering and leaving the apartments on the floors above Steve's.
- The routine for using the rope is fixed. Now it doesn't garble the items list.
- Now Steve does not make his "gormless" remark until after his initial speech when you enter the room. Now that I think about it, I'll have to correct "speach grill" too.
- The routine for wearing the crampons and removing them from the items list now works as the programmers intended (I think)
- The routine managing the comlink and the translator interaction so that you can hear the secret code number is now working properly.
- Some quirks with the card routine sorted (it was a little mixed up with the "WEAR" routine.
- The directions from the West side of the bottom of the cavern were fixed. When you select "DOWN" in that locations, you would be taken back to room 1 (your ship) as the missiles came in that were launched by the GLOBE ship at the bottom of the cavern.

Additions:
- Instructions at the start.
- New simpler graphics replacing the ones for the Speccy version.

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Strident
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Re: SUNRISE OVER BETHSELAMINE

#17 Post by Strident » Mon Aug 02, 2021 11:15 pm

Well done! Another great bugfix and conversion in one. :)

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jgerrie
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Re: SUNRISE OVER BETHSELAMINE

#18 Post by jgerrie » Tue Aug 03, 2021 5:57 pm

Thanks.

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jgerrie
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Re: SUNRISE OVER BETHSELAMINE

#19 Post by jgerrie » Sat Aug 14, 2021 3:24 am

I've made a walkthrough. If Boldir hasn't posted one I'll upload to the game page.

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jgerrie
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Re: SUNRISE OVER BETHSELAMINE

#20 Post by jgerrie » Sun Aug 15, 2021 1:40 am

Made a sequence of blog posts about my work on the game:
https://jimgerrie.blogspot.com/2021/08/ ... pdate.html

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