Port of Tizpan, Lord of the Jungle in zQuill

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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auraes
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Port of Tizpan, Lord of the Jungle in zQuill

#1 Post by auraes » Fri Oct 09, 2020 3:17 pm

Scripted adaptation of UnQuill to zQuill of Tizpan, Lord of the Jungle written by Simon Avery; except for messages that do not seem to be easily converted automatically.
There is a small error in Dorothy Millard's Walk Through: from the beginning, the first direction is west, not north.
https://micro-ifictions.com/parchment/? ... zpan.z5.js

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Strident
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#2 Post by Strident » Fri Oct 09, 2020 10:21 pm

Very interesting. What sort of messages does it have issues with?

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Garry
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#3 Post by Garry » Sat Oct 10, 2020 4:40 am

The first thing I tried was REMOVE LOINCLOTH, which it did, then it said "I can't." Did it do this in the original? If not, there may be issues with the conversion process.

Otherwise,it looks good.

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auraes
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#4 Post by auraes » Sat Oct 10, 2020 6:14 am

Garry wrote:
Sat Oct 10, 2020 4:40 am
there may be issues with the conversion process.
I just forgot to activate the constant TRUNCATE before compiling. It is essential, because I left the 4 letter words in the dictionary without completing them unlike Land of the giants. It's fixed now, and there's nothing to push: https://gitlab.com/auraes/zquill

(If you just type '>remove' with the UnQuill interpreter it displays "I'm not wearing it" instead of "I'can't"; it has some bugs too.)
Last edited by auraes on Sat Oct 10, 2020 6:30 am, edited 2 times in total.

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auraes
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#5 Post by auraes » Sat Oct 10, 2020 6:19 am

Strident wrote:
Fri Oct 09, 2020 10:21 pm
Very interesting. What sort of messages does it have issues with?
All. Sometimes UnQuill adds a line feed when there is none. There is also the artificial hyphenation of words that can cause problems, and the formatting for a width of 32 or 40 characters that I don't respect so it causes problems to reconstruct the sentence.

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auraes
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#6 Post by auraes » Sat Oct 10, 2020 6:21 am

I don't know if I add color management. Inform 6 has good capabilities for color and style, but I don't know if it's really necessary.

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Strident
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#7 Post by Strident » Sat Oct 10, 2020 1:51 pm

A word of caution regarding the Simon Avery games... the Spectrum versions weren't always very good ports (many got improved versions later on but not all those improved versions have been archived). The original Amstrad games are probably the best starting points for any conversions.

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auraes
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Re: Port of Tizpan, Lord of the Jungle in zQuill

#8 Post by auraes » Sat Oct 10, 2020 4:14 pm

I will look at the Amstrad CPC version. I chose this game because it seemed to use a recent version of The Quill with autog, autor etc. It was just to test zQuill.

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