Lost Apple II commercial text adventure game

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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capella
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Joined: Mon Aug 05, 2024 4:29 pm
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Re: Lost Apple II commercial text adventure game

#31 Post by capella » Mon Aug 05, 2024 4:44 pm

Why wouldn't you mail copies? I'd love to arrange to have a set. I lost mine in a move long ago along with the 6-foot tall yellow legal paper map I drew :-(

Mailing those things was fairly common, but copying the backside was a trick.

Copying might be a trick. I'd broken the Lotus 1-2-3 copy protection and used the same method to encode my map data :-O (There's three critical timing bytes in a particular Apple II OS location you can twidlle in and out.)

I've lost track of the state of "universal diskette copiers" but maybe something exists now that will recognize the encoding difference.

I forget where in the game code I buried the timing / access stuff. Probably some "call -THISTHING" reference in the basica code?

It's been awhile, but I remember the game prompts the user to switch diskette sides and press enter before it accesses data. Probably near that code-path.

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