Information from and to the site administrators.
Moderator: Alastair
-
Gunness
- Site Admin
- Posts: 1826
- Joined: Tue Dec 07, 2004 7:04 pm
- Location: Copenhagen, Denmark
-
Contact:
#1
Post
by Gunness » Thu Mar 29, 2012 9:41 am
When screenshots are added to the archive, we try to keep them at their native resolution.
In order to handle the processing as quick as possible, if you want to upload a screenshot, please use the resolutions below (all are without borders)
- Amiga: 640x400
- Amstrad CPC: 320x200 / 640x400
- Amstrad PCW: 720x512
- Apple II: 280x192 / 560x384 (late Infocom games)
- Archimedes: 640x200 / 640x256
- Atari 400/800 series: 320x192
- Atari ST: 640x400
- BBC: 320x256
- C64: 320x200
- Coleco Adam: 256x192
- Dragon: 256x192
- FM-7: 640x400
- FM-Towns: 640x480
- MSX: 256 x 192
- MSX2: Various heights, up to 512x (more info)
- NEC PC-88: 640x400
- NEC PC-98: 640x400
- NewBrain: 640x460 [guess, based on emulator screencaps, doesn't scale well]
- Oric: 240x200
- SAM Coupé: 256x192 except mode 3 (4 colour) at 512x384
- Spectrum: 256x192
- Thomson MO5: 320x200
- TI-99/4A: 256 x 192
- TRS-80: 384x192 (emulator might save it as 512x384)
- TRS-80 CoCo: 256x192
- VIC20: 352x184
-
Starscream
- Posts: 15
- Joined: Sat Jan 29, 2011 4:52 pm
#2
Post
by Starscream » Thu Mar 29, 2012 7:26 pm
A few remarks:
Resolutions such as 640x200 will usually end up as a 640x400, since otherwise the aspect ratio will be wildly distorted.
This also applies to some extent to the 384x192 of the TRS-80. The emulator I use scales it to 512x384 for example.
Some Apple II games need to be captured in 560x384 (later Infocom releases).
Ti-99/4a resolution is 256x192 (same as MSX) without the borders.
-
Gunness
- Site Admin
- Posts: 1826
- Joined: Tue Dec 07, 2004 7:04 pm
- Location: Copenhagen, Denmark
-
Contact:
#3
Post
by Gunness » Thu Mar 29, 2012 7:54 pm
Excellent notes. I can't recall any CPC releases at the higher rez, but I guess some of the Infocom titles might use it.
Thanks for the comment on the TRS-80 - I never could figure out what resolution to use. I will update the list accordingly.
-
Starscream
- Posts: 15
- Joined: Sat Jan 29, 2011 4:52 pm
#4
Post
by Starscream » Thu Mar 29, 2012 8:26 pm
Gunness wrote:Excellent notes. I can't recall any CPC releases at the higher rez, but I guess some of the Infocom titles might use it.
Infocom+Magnetic Scrolls and I think Mindshadow.
-
dave
- Posts: 606
- Joined: Tue Aug 21, 2007 10:20 pm
#5
Post
by dave » Fri Mar 30, 2012 10:15 am
Some GAC games (e.g. Zed) use the higher res of the CPC. I know of none that use the higher res modes of the BBC though (you only had 32K of memory and the smallest high res screen use 16K for screen memory).
-
Gunness
- Site Admin
- Posts: 1826
- Joined: Tue Dec 07, 2004 7:04 pm
- Location: Copenhagen, Denmark
-
Contact:
#6
Post
by Gunness » Fri Mar 30, 2012 12:05 pm
dave wrote:I know of none that use the higher res modes of the BBC though (you only had 32K of memory and the smallest high res screen use 16K for screen memory).
That's plenty of space for two "escape from a locked room"-games in one load
-
Alastair
- Posts: 1049
- Joined: Fri Nov 11, 2005 12:21 am
#7
Post
by Alastair » Wed Feb 21, 2018 9:22 pm
The MSX2 adds a few more screen resolutions to those available on the original MSX.
This
MSX wiki gives the details, of particular note is that the width can be up to 512 pixels and the height can be up to 212.
-
dave
- Posts: 606
- Joined: Tue Aug 21, 2007 10:20 pm
#8
Post
by dave » Sun Jun 24, 2018 3:51 pm
The Archimedes resolutions are wrong above. Like the BBC the humble arc has multiple screen modes, including those of the original BBC micro (640x256, 320x256, 160x256) and expanding all the way up to SVGA (800x600) and some weird ones like (1056x256)
-
Strident
- Posts: 1001
- Joined: Fri Aug 12, 2011 2:57 pm
#9
Post
by Strident » Thu Sep 08, 2022 8:03 am
Gunness wrote: ↑Thu Mar 29, 2012 9:41 am
[*]TRS-80: 384x192 (emulator might save it as 512x384)
What is the fix to get the 512x384 screenshot to 384x192? Resize to 384 wide and then crop off the extra height? Or resize the whole thing to 384x192?
-
Garry
- Posts: 469
- Joined: Sun Oct 28, 2012 11:43 am
- Location: Sydney, Australia
-
Contact:
#10
Post
by Garry » Thu Sep 08, 2022 2:47 pm
I use SnagIt. When I do a screen grab for the TRS-80, I use the filter to trim the screen to the correct size (prior to scaling), resize the image to 384 x 192 and make sure smooth scaling is turned off so that the final image is nice and sharp. You only have to do this once and save it in a custom profile. (I have custom profiles for all the common platforms.)
This gives you a nice sharp image, but the aspect ratio is wrong. To get the correct aspect ratio, you have to do a giant-sized screen grab, but that looks blurry when scaled down and rendered on the CASA web site.
-
Strident
- Posts: 1001
- Joined: Fri Aug 12, 2011 2:57 pm
#11
Post
by Strident » Thu Sep 08, 2022 4:30 pm
I tend to leave any tricky looking screenshots in the queue for someone else to process, but I wondered how easy it would be for me to sort this one out myself.
-
Garry
- Posts: 469
- Joined: Sun Oct 28, 2012 11:43 am
- Location: Sydney, Australia
-
Contact:
#12
Post
by Garry » Thu Sep 08, 2022 4:57 pm
Was there any particular game you were after? I may well have it.
-
Alastair
- Posts: 1049
- Joined: Fri Nov 11, 2005 12:21 am
#13
Post
by Alastair » Thu Sep 08, 2022 8:38 pm
Strident wrote: ↑Thu Sep 08, 2022 8:03 am
Gunness wrote: ↑Thu Mar 29, 2012 9:41 am
[*]TRS-80: 384x192 (emulator might save it as 512x384)
What is the fix to get the 512x384 screenshot to 384x192? Resize to 384 wide and then crop off the extra height? Or resize the whole thing to 384x192?
So long as the text is sharp it is probably best to leave it at 512x384, at least the aspect ratio will be correct. In extremis, an alternative would be to load the game in an emulator and save identical screenshots at 384x192 resolution (or at integer multiples so that it can be rescaled without loss).