Twine games?

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Re: Twine games?

#16 Post by Exemptus » Tue Feb 23, 2021 4:18 pm

Gunness wrote:
Tue Feb 23, 2021 12:43 pm
As I've said before, much as I enjoy old 8-bit games, there's no getting around the fact that a lot of them are a) fairly terrible and b) pretty much CYOA in parser based form, meaning that often you'll have exactly one choice, one command that's valid in a given situation. Are those games more or less relevant than modern incarnations?
Some of them might, if only because they have historical value. It depends on what is considered relevant. Of course, Sturgeon's Law applies.

Many people are less interested in modern games because they tend to be very tired and derivative, but I disagree: good ideas were always scarce, and those able to implement them well, even more so. Hadean Lands, for instance, is a masterpiece ranking with the best of all time, in my personal opinion, but does not hold a candle to Adventureland in terms of influence on the history of the genre. Live and let live works for me.

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