Search found 44 matches
- Sun Aug 24, 2014 7:19 pm
- Forum: Off-topic
- Topic: My Adventure-Writing Self-Challenge
- Replies: 13
- Views: 33163
Re: My Adventure-Writing Self-Challenge
(For example, the "GIVE CHEESE" and "FEED MOUSE" responses in my GAC program, were the last things I rushed to complete before the deadline was up. So although they seem to just about work and obey the logic, there's no beauty to the code. I really want to re-write them from scratch to make them mu...
- Sun Aug 24, 2014 4:24 pm
- Forum: Off-topic
- Topic: My Adventure-Writing Self-Challenge
- Replies: 13
- Views: 33163
Re: My Adventure-Writing Self-Challenge
OK. Here it is. It's not based directly on any existing games, but rather my own personal interpretation of the puzzle, with a couple of unusual touches. Hope you enjoy it. And here's mine, based on the original. I did manage to get a GAC version cobbled together after all (well, I did already have...
- Sun Aug 24, 2014 4:20 pm
- Forum: Off-topic
- Topic: My Adventure-Writing Self-Challenge
- Replies: 13
- Views: 33163
Re: My Adventure-Writing Self-Challenge
I tried my hand at implementing Roger Firth's Cloak of Darkness in a few Spectrum IF systems (it's on my website if you want to know more). Like you, I just can't get the feel for GAC; it seems a bit rough around the edges to me. The PAW is much more finished, and at least as powerful. Sounds inter...
- Tue Aug 19, 2014 3:35 pm
- Forum: Off-topic
- Topic: My Adventure-Writing Self-Challenge
- Replies: 13
- Views: 33163
Re: My Adventure-Writing Self-Challenge
By the way, are you using pictures as well? The one I have now does not. I'm using a severely cut-down part of the Philosopher's Quest map, but not, as yet, pictures. (I'm bad at pictures.)pippa wrote:My first challenge is to write a version of the old "gas-mask/cheese/mouse/elephant" puzzle.
- Mon Aug 18, 2014 8:56 am
- Forum: Off-topic
- Topic: My Adventure-Writing Self-Challenge
- Replies: 13
- Views: 33163
Re: My Adventure-Writing Self-Challenge
Anyone who wants to join in, feel free to give it a go. You don't have to use GAC - any system will do. And we can all compare our results in a week's time. Bags me the PAW - which I still have in the box, and the manuals beside me on my desk, even if my physical Spectrum died to an edge connector ...
- Mon Aug 04, 2014 11:34 pm
- Forum: Classics
- Topic: Games everybody should know
- Replies: 17
- Views: 6445
Re: Games everybody should know
On its target, yes. But ZCode is only the machine code of the ZMachine. Infocom's actual legible code was in ZIL, which is much more like a variant of Lisp than like imperative languages like Inform and TSAL. Speaking as a non-programmer who can usually more-or-less follow the logic of programs by ...
- Mon Aug 04, 2014 10:01 am
- Forum: Classics
- Topic: Topologika / Acornsoft games
- Replies: 11
- Views: 3580
Re: Topologika / Acornsoft games
This leads to a question of chronology, which you may or may not be able to answer. When was Topologika set up? Countdown was released by Acornsoft in 1982, whereas Topologika's expanded version seems to be from 1987 (I haven't been able to find anything earlier from them). Wikipedia claims 1983, a...
- Sun Aug 03, 2014 10:27 pm
- Forum: Classics
- Topic: Games everybody should know
- Replies: 17
- Views: 6445
Re: Games everybody should know
Hi, Richard. Could you expand a bit on why you say that the Phoenix/TSAL games led to the creation of Inform? I was under the impression that Infocom's Z-code was the obvious and main influence on Inform? On its target, yes. But ZCode is only the machine code of the ZMachine. Infocom's actual legib...
- Sun Aug 03, 2014 10:14 pm
- Forum: Classics
- Topic: Topologika / Acornsoft games
- Replies: 11
- Views: 3580
Re: Topologika / Acornsoft games
Do all the Acornsoft versions differ enough to warrant their own, separate entries? And where do the Archimedes versions fit into the picture? Acheton is identical to the MS-DOS version except for cosmetic details; it was only published on disc. Kingdom of Hamil is somewhat cut down, but enough to ...
- Sun Aug 03, 2014 10:05 pm
- Forum: Classics
- Topic: Topologika / Acornsoft games
- Replies: 11
- Views: 3580
Re: Topologika / Acornsoft games
Furthermore, were all three Doom games created on the Phoenix? No, AFAIK none of them were; they were Topologika originals. However, they were written by one of the Phoenix implementors, Peter Killworth, who also co-wrote BrandX and later ported that to MS-DOS; he also cut it down for Acornsoft on ...
- Wed Jul 30, 2014 1:49 pm
- Forum: Classics
- Topic: Games everybody should know
- Replies: 17
- Views: 6445
Re: Games everybody should know
Thanks.Gunness wrote:... and the review is online - a terrific read, too!
- Wed Jul 30, 2014 1:48 pm
- Forum: Site feedback & announcements
- Topic: "Adventure Builder System" and "Adventure System"
- Replies: 3
- Views: 3236
Re: "Adventure Builder System" and "Adventure System"
Ah. I know this. I typed in the Sinclair User version for WoS. I'm not quite sure of the historical sequence of events, but it seems that Tom Frost wrote this thing to create his own adventures in, then either - sent a cut-down version to SU for publication and published the full version commerciall...
- Wed Jul 30, 2014 1:26 pm
- Forum: Classics
- Topic: Lost or unreleased game you'd love to play
- Replies: 15
- Views: 4821
Re: Lost or unreleased game you'd love to play
Xerb. The only Phoenix game which is now, it appears, completely lost.
- Wed Jul 30, 2014 1:22 pm
- Forum: Classics
- Topic: Games everybody should know
- Replies: 17
- Views: 6445
Re: Games everybody should know
Acheton. It's almost as old as Adventure (and about as old as Zork); more importantly, it's the first of the Phoenix/TSAL games, and therefore, ultimately, led to the creation of Inform.