Search found 148 matches
- Thu Aug 26, 2021 3:44 pm
- Forum: Classics
- Topic: SC-3000 Rabbit Hole... Unlisted Adventures
- Replies: 89
- Views: 105767
Re: SC-3000 Rabbit Hole... Unlisted Adventures
A look at the adventure game in Sega Computer (1986-04): https://archive.org/details/Sega_Comput ... 1/mode/2up
- Thu Aug 26, 2021 3:10 pm
- Forum: Classics
- Topic: SC-3000 Rabbit Hole... Unlisted Adventures
- Replies: 89
- Views: 105767
Re: SC-3000 Rabbit Hole... Unlisted Adventures
It seems that there is also a Zivorx Adventure that appears in the SEGA Computer Christmas issue:
- Sat Aug 07, 2021 2:07 pm
- Forum: Classics
- Topic: Les cavernes -- TRS-80 Pocket Computer
- Replies: 14
- Views: 2063
Re: Les cavernes -- TRS-80 Pocket Computer
I haven't seen any corrections in subsequent issues. I'd have to look more closely in the letters from readers and other scraps of code lying around.
- Sat Aug 07, 2021 5:38 am
- Forum: Classics
- Topic: Les cavernes -- TRS-80 Pocket Computer
- Replies: 14
- Views: 2063
Re: Les cavernes -- TRS-80 Pocket Computer
I don't think it's a hexadecimal number because what would be the point of entering a value for F from 0 to 5 if it's then going to be assigned the value 4F? There is also a 15G. About the infinite loop, I suppose that we get out of it by pressing one of the programmable keys (keyboard hardware inte...
- Wed Aug 04, 2021 5:18 am
- Forum: Classics
- Topic: Les cavernes -- TRS-80 Pocket Computer
- Replies: 14
- Views: 2063
Re: Les cavernes -- TRS-80 Pocket Computer
I have retyped the text so that you can easily translate it with DeepL or whatever. I wonder if there is a problem with 'gosub' and goto' because once you get to line 100 it seems impossible to get out since it is followed by a goto 100: 100: INPUT "ORDER",G 110: GOTO 100 I suppose also that F=4F mu...
- Tue Aug 03, 2021 12:56 pm
- Forum: Classics
- Topic: Les cavernes -- TRS-80 Pocket Computer
- Replies: 14
- Views: 2063
Les cavernes -- TRS-80 Pocket Computer
A tiny game found in the French magazine Trace with an esoteric and unreadable source code, but which may be of interest to jgerrie.
I made a transcription of the article, but there might be some mistakes in the listing.
I made a transcription of the article, but there might be some mistakes in the listing.
- Fri Jul 23, 2021 1:09 pm
- Forum: Classics
- Topic: Text-World
- Replies: 4
- Views: 926
Re: Text-World
Text-World 2 embodies what could be and probably never will be, but it doesn't matter, the main thing is that the author believed in it... at least for a while or maybe forever. The version 1.2 exists and it's a happy thing; I don't know if there is a copy of the 1.2b version of Text-World somewhere...
- Thu Jul 22, 2021 9:39 am
- Forum: Classics
- Topic: Text-World
- Replies: 4
- Views: 926
Text-World
I don't know if anyone has heard of Mickey Crocker's Text-World: a system for creating text adventure games for DOS.
The fact that it is called Text-World does not make it easy to search the databases!
https://dosgames.com/game/text-world/
The fact that it is called Text-World does not make it easy to search the databases!
https://dosgames.com/game/text-world/
- Sun May 23, 2021 9:10 am
- Forum: Classics
- Topic: The BallPoint
- Replies: 2
- Views: 1003
The BallPoint
While reading the documentation of a version of The Quill for the TI–89 and TI–92+ calculators, came across the mention of The BallPoint software: https://www.ticalc.org/archives/files/fileinfo/219/21940.html The BallPoint (a slightly modified and improved variant of The Quill by Said Hassan) The so...
- Wed Apr 28, 2021 5:37 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 35284
Re: Gilsoft PAW/Quill
For the two games mentioned, flags 25 and 26 are not used in a 4-word context. The FOURTEST example in the QI4wd.d64 database shows the rather simple use of these flags.
- Wed Apr 28, 2021 4:06 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 35284
Re: Gilsoft PAW/Quill
Are there any Quill games that use the 4-word parser feature of the extended c64 version? Bugsy doesn't seem to use it.
- Tue Mar 16, 2021 7:03 am
- Forum: Classics
- Topic: The Wizard of Chaos
- Replies: 4
- Views: 1509
Re: The Wizard of Chaos
If the site disappears, there will probably be no trace of this game anywhere except here!
If someone can add it to the database. Because of my bad English, I always make minimal entries without much information.
If someone can add it to the database. Because of my bad English, I always make minimal entries without much information.
- Sun Mar 14, 2021 7:08 pm
- Forum: Classics
- Topic: The Wizard of Chaos
- Replies: 4
- Views: 1509
The Wizard of Chaos
I don't know if the game The Wizard of Chaos for the C64 by John C Lonningdal, which results from a simple tutorial, should be mentioned in the CASA database:
https://retro.lonningdal.net/home.php?p ... ure&part=7
https://retro.lonningdal.net/home.php?p ... ure&part=7
- Sat Mar 13, 2021 6:01 pm
- Forum: Classics
- Topic: The Dark Tower by Jack A. Lockerby
- Replies: 13
- Views: 2682
Re: The Dark Tower by Jack A. Lockerby
Ah, I thought the Quill C64 version was the first version of the game (on gamebase64.com the release date is 198?). So I'd have to take a look at the Paw version for the Spectrum.
- Fri Mar 12, 2021 5:28 pm
- Forum: Classics
- Topic: The Dark Tower by Jack A. Lockerby
- Replies: 13
- Views: 2682
Re: The Dark Tower by Jack A. Lockerby
Strangely the C64 version has only two messages: "They depict a black sack." and the empty message. There is no equivalent of messages 11 and 34 of the Zx Spectrum version. Although places 7 and 23 also exist in the C64 version.