Ok, lets see..
It says that the blowgun and dart of of no use - as is the hypo
OK, thanks. I can stop wasting time with those items then.
It doesn't even mention the statue or noisemaker
Hmmmm...
There is a situation very near the end of the game where you have to "Shoot Man" more than once ...
Search found 313 matches
- Sat Jul 12, 2008 5:03 am
- Forum: Classics
- Topic: Crime Stopper for the Apple II and C64
- Replies: 20
- Views: 8848
- Fri Jul 11, 2008 4:32 am
- Forum: Classics
- Topic: Crime Stopper for the Apple II and C64
- Replies: 20
- Views: 8848
- Wed Jul 09, 2008 3:20 am
- Forum: Classics
- Topic: Crime Stopper for the Apple II and C64
- Replies: 20
- Views: 8848
- Wed Jul 09, 2008 2:52 am
- Forum: Classics
- Topic: Crime Stopper for the Apple II and C64
- Replies: 20
- Views: 8848
- Tue Jul 08, 2008 4:05 am
- Forum: Classics
- Topic: Crime Stopper for the Apple II and C64
- Replies: 20
- Views: 8848
- Mon Jul 07, 2008 4:41 am
- Forum: Classics
- Topic: Crime Stopper for the Apple II and C64
- Replies: 20
- Views: 8848
Crime Stopper for the Apple II and C64
Has anyone around here played Crime Stopper by Imaginative Systems Software/Hayden Book Company for the Apple II and the Commodore 64?:
http://doperoms.com/roms/apple_ii/Crime%2520Stopper%2520%25281982%2529%2528Imaginative%2520Systems%2529.zip.html
http://www.gamebase64.com/game.php?id=1799&d=18 ...
http://doperoms.com/roms/apple_ii/Crime%2520Stopper%2520%25281982%2529%2528Imaginative%2520Systems%2529.zip.html
http://www.gamebase64.com/game.php?id=1799&d=18 ...
- Sun May 04, 2008 2:16 am
- Forum: Classics
- Topic: Castle of Terror for the Spectrum
- Replies: 1
- Views: 2404
Re: Castle of Terror for the Spectrum
For example, you can't just say "lock wheel" like in the C64 version, you actually have to do it step by step (turn rung into pin, place pin in slot, insert pin, and then lock wheel.)
Correction: I have been able to lock the wheel just by typing "lock wheel" after turning it into a pin (by ...
Correction: I have been able to lock the wheel just by typing "lock wheel" after turning it into a pin (by ...
- Sat May 03, 2008 4:21 am
- Forum: Classics
- Topic: Castle of Terror for the Spectrum
- Replies: 1
- Views: 2404
Castle of Terror for the Spectrum
Does anyone know where to find a fully working copy of this game for the Spectrum? The Z80 snapshot file posted at World of Spectrum:
http://www.worldofspectrum.org/infoseekid.cgi?id=0009585
does not work well. It freezes when you reach the second part of the game (tried on Spectaculator and ...
http://www.worldofspectrum.org/infoseekid.cgi?id=0009585
does not work well. It freezes when you reach the second part of the game (tried on Spectaculator and ...
- Sat May 03, 2008 3:20 am
- Forum: Classics
- Topic: Unknown Planet
- Replies: 38
- Views: 13941
- Fri May 02, 2008 12:53 pm
- Forum: Classics
- Topic: Unknown Planet
- Replies: 38
- Views: 13941
- Fri May 02, 2008 1:15 am
- Forum: Classics
- Topic: Unknown Planet
- Replies: 38
- Views: 13941
Unknown Planet
Has anyone tried playing Unknown Planet for the Amstrad?:
http://tacgr.emuunlim.com/downloads/filedetail.php?recid=3803
Every time I try to use the "use" command it crashes. It gives the following error message:
"Unexpected WEND in 1090"
If you type "List 1090" to take a look at that program ...
http://tacgr.emuunlim.com/downloads/filedetail.php?recid=3803
Every time I try to use the "use" command it crashes. It gives the following error message:
"Unexpected WEND in 1090"
If you type "List 1090" to take a look at that program ...
- Fri May 11, 2007 6:24 am
- Forum: Classics
- Topic: Crystal Caverns
- Replies: 34
- Views: 17548
By the way, I have just written a walkthrough for this game, which I will email to Jacob for posting at the site. I have included Amby and Doreen B in the credits for the walkthrough, since they both contributed crucial info for the completion of the game. Let me know if there are any objections to ...
- Fri May 11, 2007 2:06 am
- Forum: Classics
- Topic: Crystal Caverns
- Replies: 34
- Views: 17548
Re: crystal caverns
O.K. then,
So here is the route through the maze from the FIRST location you enter the maze,
E - E - S - N - NW - SE - THIS IS LOC 10 WITH THE VIOLIN
then
N - N - S - E - E - SE - THIS IS WHERE THE PACK IS
then
NW - N - N - N - E - S BACK TO THE NORTH SIDE OF LAVA
Hope this helps
Yes, it does ...
So here is the route through the maze from the FIRST location you enter the maze,
E - E - S - N - NW - SE - THIS IS LOC 10 WITH THE VIOLIN
then
N - N - S - E - E - SE - THIS IS WHERE THE PACK IS
then
NW - N - N - N - E - S BACK TO THE NORTH SIDE OF LAVA
Hope this helps
Yes, it does ...
- Thu May 10, 2007 4:07 am
- Forum: Classics
- Topic: Crystal Caverns
- Replies: 34
- Views: 17548
Re: CRYSTAL CAVERNS
To make sense of the printout
make a 4 by 4 grid of boxes
make the top left location 1 and the bottom right location 16.
Read the printout
1at location 1 if you go north you go to location 5
South is the exit
east takes you to location two and west location 4...etc
carry on till you have ...
make a 4 by 4 grid of boxes
make the top left location 1 and the bottom right location 16.
Read the printout
1at location 1 if you go north you go to location 5
South is the exit
east takes you to location two and west location 4...etc
carry on till you have ...
- Wed May 09, 2007 5:40 am
- Forum: Classics
- Topic: Crystal Caverns
- Replies: 34
- Views: 17548
Re: crystal caverns
Aha - now I have the violin and the power pack...
I have managed to find the power pack, more by "chance" rather than by having truly figured out how the "map" works. By trying to make sense of it I went:
6 North
2 East
3 North West
5 North
1 West
1 South East
And there it was: the room with ...
I have managed to find the power pack, more by "chance" rather than by having truly figured out how the "map" works. By trying to make sense of it I went:
6 North
2 East
3 North West
5 North
1 West
1 South East
And there it was: the room with ...