Search found 313 matches

by Juan
Fri Oct 17, 2008 2:53 pm
Forum: Classics
Topic: Unknown Planet
Replies: 38
Views: 13941

hey Juan,

I see you're around again.

Now have you completed Unknown Planet meanwhile?

No, I still haven't. I became stuck at a place where there is a snake, or snake-like creature (can't remember exactly right now), which kills you. I tried shooting it but it doesn't work, I keep missing it. I ...
by Juan
Mon Oct 13, 2008 1:27 pm
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

I can't seem to get anywhere in it (I must be stupid), maybe you've already worked these out:

The runes indicate Ariadne's sword is around, but I can't work out how to get it
The wooden bridge implies an eastern exit and water beneath it, but I can't do anything with it
No obvious way around ...
by Juan
Sun Oct 12, 2008 1:35 pm
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

Interesting; I've found an Atari version of it, though it was apparently also done on Apple and C64 (can't find anything though). The Atari version does seem a bit buggy (doesn't tell you when a command is bad).

I can say it's definately not SAGA or SAGA+ and the graphics aren't SAGE.

When I've ...
by Juan
Sun Oct 05, 2008 10:12 am
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

The Labyrinth of Crete

Does anyone around here have instructions for the early Adventure International title The Labyrinth of Crete ?:

http://yois.if-legends.org/vault.php?id=273

How in blazes are you supposed to switch between Hercules and Jason? I can't find information on this technical detail anywhere on the net ...
by Juan
Sun Oct 05, 2008 9:58 am
Forum: Classics
Topic: Zipi y Zape
Replies: 1
Views: 1881

Re: Zipi y Zape

Both of your posts appear to be solutions to games. It would be better to send them as text files to Jacob Gunness so he can post them at the site properly.
by Juan
Wed Aug 27, 2008 5:17 am
Forum: Classics
Topic: moonshards of sacrimore
Replies: 3
Views: 2359

Thanks, but yes, I tried that as well as other things as well. But am still stuck.

OK, try this: locate the game's vocabulary. Examine it carefully. Do you see any command or object that you think might fit the situation where you are stuck? Sometimes I have been able to get out of very "stucky ...
by Juan
Mon Aug 25, 2008 2:34 am
Forum: Classics
Topic: moonshards of sacrimore
Replies: 3
Views: 2359

Re: moonshards of sacrimore

I have returned to this game (available at WOS) after several years. It is a very long game, with many locations, chance and pre-programmed elements. Some things appear to need to be done in order or at least you need some spells in order to do other things.

Anyone interested in playing along?

I ...
by Juan
Thu Jul 31, 2008 3:17 am
Forum: Classics
Topic: Unknown Planet
Replies: 38
Views: 13941

For techies: GOSUB without RETURN is likely to cause some trouble. As the 1080 is STILL within the WHILE-WEND loop, this is the very reason why it causes that bailout. I am just guessing that "use" is an alias for "force" or "lev??" (dunno what the word is, "elevate" would make sense) as it is ...
by Juan
Wed Jul 30, 2008 2:54 am
Forum: Classics
Topic: Unknown Planet
Replies: 38
Views: 13941

Well, you guys give me the listing, and I'm gonna fix it. Promised.

I've programmed years of AmigaBASIC back in the days which is similar to Schneider CPC aka Amstrad BASIC.

However, I have no idea about how to get the WHOLE (!) listing. If you can help me on that bit (getting the program listing ...
by Juan
Thu Jul 24, 2008 1:31 am
Forum: Classics
Topic: Crime Stopper for the Apple II and C64
Replies: 20
Views: 8848

I didn't search the disk itself so I don't know if that description exists on my copy. I do know that that description was not loaded into memory on my emulator. Perhaps it was a feature that they took out during playtesting? I'll keep tinkering to see if there's some sort of trigger, but I had ...
by Juan
Wed Jul 23, 2008 3:46 am
Forum: Classics
Topic: Crime Stopper for the Apple II and C64
Replies: 20
Views: 8848

I believe the C64 and Apple II versions are different. I was able to finish the Apple II version using only the hints provided in this thread ('examine body' was the key to victory for me). The Apple II game code does not mention a pawn shop and the ticket appears to be just a filler object ...
by Juan
Wed Jul 16, 2008 1:45 pm
Forum: Classics
Topic: Crime Stopper for the Apple II and C64
Replies: 20
Views: 8848

This key seems to be in someone's pocket (the dead informant, maybe? so far I have not been able to figure this one out.) The "hint" book says that it might be for the locker at 6th Ave & 21st St (where the sports complex is) but looking inside the program I found that the key has writing on it ...
by Juan
Tue Jul 15, 2008 9:44 am
Forum: Classics
Topic: Crime Stopper for the Apple II and C64
Replies: 20
Views: 8848

Next big events seem to be paying the ransom then meeting the courier.

Thanks for sending me all the clues in the book, Amby. I have a few comments, which I was going to send you via private message, but I think that anyone attempting to solve this game will perhaps benefit from these, so I will ...
by Juan
Mon Jul 14, 2008 3:27 am
Forum: Classics
Topic: Crime Stopper for the Apple II and C64
Replies: 20
Views: 8848

It doesn't specify a type of station, only that is is at 2nd Ave and 90th St where "a man should approach with a message". This comes after opening the safe in the apartment and before answering the phone.


OK, 2nd Ave and 90th St., that clarifies it. It is not the bus station but one of the many ...
by Juan
Mon Jul 14, 2008 1:37 am
Forum: Classics
Topic: Crime Stopper for the Apple II and C64
Replies: 20
Views: 8848

Did you get the invitation while at the theatre?

Yes.

Open the safe?

I assume this is the safe at Al Clubs' appartment. In that case, yes, I have.

Receive message at station platform?

I assume this is the bus station. In that case, no, I have not received any message there. What do I have ...