Got through the rest of part 1. Now on to part 2 and the challenges there.
Search found 1250 matches
- Wed Dec 29, 2004 4:09 am
- Forum: Classics
- Topic: Tales of Mathematika
- Replies: 24
- Views: 12792
thanks muchly
Nice to know you are an "outdoors" girl
.
Got through the rest of part 1. Now on to part 2 and the challenges there.
Got through the rest of part 1. Now on to part 2 and the challenges there.
- Wed Dec 29, 2004 2:58 am
- Forum: Classics
- Topic: swordstorm
- Replies: 57
- Views: 33170
order is important
Aftger you get the gloves and the knife, and look at the clothing
fill the flask and get the boots and talk to the king.
Then (I still say SHOW WATER works).
Then get your ID checked.
Then check the room with the paint, and play cards.
Then the pillow (this can be done earlier), then the fangs.
Then ...
fill the flask and get the boots and talk to the king.
Then (I still say SHOW WATER works).
Then get your ID checked.
Then check the room with the paint, and play cards.
Then the pillow (this can be done earlier), then the fangs.
Then ...
- Tue Dec 28, 2004 2:09 am
- Forum: Classics
- Topic: Tales of Mathematika
- Replies: 24
- Views: 12792
door of despair
This was a lucky shot and it worked: FEEL DESPAIR.
I suppose we can try verb after verb after verb at the bear and the knight, but I am about "verb-ed" out.
I suppose we can try verb after verb after verb at the bear and the knight, but I am about "verb-ed" out.
- Mon Dec 27, 2004 8:09 pm
- Forum: Classics
- Topic: Tales of Mathematika
- Replies: 24
- Views: 12792
further progress limited
Out of interest I loaded part 2. (you are told to load it soon after the rats and the door).
It seems that you will need to have many more objects to begin part 2.
So, until we figure out what to do with the knight and the bear, I feel we are stuck.
I have tried every verb I can think of to "read ...
It seems that you will need to have many more objects to begin part 2.
So, until we figure out what to do with the knight and the bear, I feel we are stuck.
I have tried every verb I can think of to "read ...
- Mon Dec 27, 2004 5:16 pm
- Forum: Classics
- Topic: Tales of Mathematika
- Replies: 24
- Views: 12792
nudges
Yes, this game is interesting, but it is one tough nut to crack.
Try LAY ON BED. The object found there will help at the spikes. This parser recognizes more than two word combinations.
Have you tried HELP at various locations?
You can LIGHT FLASK. then one more unusual command, and you will be ...
Try LAY ON BED. The object found there will help at the spikes. This parser recognizes more than two word combinations.
Have you tried HELP at various locations?
You can LIGHT FLASK. then one more unusual command, and you will be ...
- Mon Dec 27, 2004 5:11 pm
- Forum: Classics
- Topic: Ziggarat of Dread
- Replies: 57
- Views: 26749
not wooden
I really do need to reorganize my notes. Not the wooden one here, but the metal one. So, you have to get into the ziggarat the second way first. You start with EXAMINE ZIGGARAT, and go from there.
- Mon Dec 27, 2004 5:05 pm
- Forum: Classics
- Topic: swordstorm
- Replies: 57
- Views: 33170
verbs
SHOW WATER.
Then head into town and play cards. Operative verb is ACCUSE. Then check out the peeling paint and eventually confront the lizard-man.
Then head into town and play cards. Operative verb is ACCUSE. Then check out the peeling paint and eventually confront the lizard-man.
- Mon Dec 27, 2004 3:02 am
- Forum: Classics
- Topic: Tales of Mathematika
- Replies: 24
- Views: 12792
that's why...
I too couldn't get past the knight, but I may have gotten past the rats. Hence, why I need more people to get through this one.
- Mon Dec 27, 2004 2:59 am
- Forum: Classics
- Topic: Ziggarat of Dread
- Replies: 57
- Views: 26749
dismal chamber area
When you are exploring that area (I think it's below the slab), examine the slime and the hole. You should find something that will help you go up from the dismal chamber in the "filthy, littered" room.
There are two ways into the ziggarat - once is moving hte slab; the other is when you are facing ...
There are two ways into the ziggarat - once is moving hte slab; the other is when you are facing ...
- Mon Dec 27, 2004 2:48 am
- Forum: Classics
- Topic: swordstorm
- Replies: 57
- Views: 33170
nudges 2
The flask with water. It is helpful around the oasis area where people are ignoring you.
Don't forget to TALK KING when you are there.
Don't forget to TALK KING when you are there.
- Mon Dec 27, 2004 2:45 am
- Forum: Classics
- Topic: swordstorm
- Replies: 57
- Views: 33170
nudges
Have you checked the walls around the kitchen/dining room area? Information obtained there will help you once you give the silver. Do this before you give the silver. Once in the tent be observant
Use the knife in the bedroom. Operative word is CUT. What to say to the woman will become clearer ...
Use the knife in the bedroom. Operative word is CUT. What to say to the woman will become clearer ...
- Sun Dec 26, 2004 1:39 am
- Forum: Classics
- Topic: Ziggarat of Dread
- Replies: 57
- Views: 26749
later
You will find the key later, but I don't know how to get it.
- Sun Dec 26, 2004 1:38 am
- Forum: Classics
- Topic: Ziggarat of Dread
- Replies: 57
- Views: 26749
maybe
My saves in this games are all over the map, so to speak.
When you EXAMINE CELL and see your sister, you should be able to go W, E, N, UP (and that should take you to where you began this section). Then you go S, E, W, D, N, W, D. And there you begin the saga of where I am stuck because of glitches ...
When you EXAMINE CELL and see your sister, you should be able to go W, E, N, UP (and that should take you to where you began this section). Then you go S, E, W, D, N, W, D. And there you begin the saga of where I am stuck because of glitches ...
- Sat Dec 25, 2004 10:58 pm
- Forum: Classics
- Topic: Ziggarat of Dread
- Replies: 57
- Views: 26749
further along, but...
You guys may not yet have caught up.
But there may be a glitch in the game, and I don't want you to play for naught.
I need to learn to take my own advice about many locations seeming the same. Careful mapping is important.
QN or Guido (whoever cracks these games): at the high priest's place ...
But there may be a glitch in the game, and I don't want you to play for naught.
I need to learn to take my own advice about many locations seeming the same. Careful mapping is important.
QN or Guido (whoever cracks these games): at the high priest's place ...
- Sat Dec 25, 2004 9:34 pm
- Forum: Want to play?
- Topic: Mulldoon Legacy
- Replies: 10
- Views: 34488
sounds familiar
This sounds familiar. Are you sure there is not a solution out there somewhere? What platform is it played on?