Search found 324 matches

by dave
Wed Dec 08, 2010 1:20 pm
Forum: Site feedback & announcements
Topic: Any French Speakers on here?
Replies: 49
Views: 28878

Any French Speakers on here?

I've been looking into games for the Matra Alice, but I'm coming up against the old language problem as most of the games are in French (as a native English speaker, my abilities with other languages are poor :-).

It would be helpful if somebody who understands French had a look over the games I ...
by dave
Mon Dec 06, 2010 1:13 am
Forum: Site feedback & announcements
Topic: Duplicate Entries
Replies: 40
Views: 13781

Re: Duplicate Entries

Ah; the faults of asynchronous posting. I've sorted out the QftGE now - that was fun; I hate it when games get a minor update when they get re-released!
by dave
Mon Dec 06, 2010 12:59 am
Forum: Site feedback & announcements
Topic: Duplicate Entries
Replies: 40
Views: 13781

Re: Duplicate Entries

I've fixed both of the above.

In terms of Orion's Quest for the BBC; I've check the Beeb and Elk archives and the list of Beeb games missing and I can't find any mention of it anywhere. It may be on an A&B Computing companion disk/tape (as it was published by ASP); but for now we'll leave it ...
by dave
Thu Dec 02, 2010 9:01 am
Forum: Site feedback & announcements
Topic: Duplicate Entries
Replies: 40
Views: 13781

Re: Duplicate Entries

"Magma Man" 1474 and 3069 are the same game and should be merged.
Fixed!

Not a duplicate, but would someone alter the synopsis for "Methyhel - The Special Edition" 3102 so that the word "Methyhel" links to the entry for "Methyhel" 1004 ? (I would do this myself if I knew the code format, but I ...
by dave
Wed Dec 01, 2010 1:26 am
Forum: Site feedback & announcements
Topic: Duplicate Entries
Replies: 40
Views: 13781

Re: Duplicate Entries

Not quite fixed, you've missed out "Doctor Who and the Warlord" (see above).

'tis now :-)

A question mark hangs over "Hades" (1525 and 2888). In moving from GAC to PAW I do not know if the author Phillip L. Ramsay changed, added, or removed any puzzles, so it may be that both entries are ...
by dave
Thu Nov 25, 2010 12:57 am
Forum: Site feedback & announcements
Topic: Duplicate Entries
Replies: 40
Views: 13781

Re: Duplicate Entries

Fixed now; this is another one from the Spectrum import - we're getting there :-)
by dave
Wed Nov 24, 2010 11:46 am
Forum: Site feedback & announcements
Topic: OCR from dot matrix?
Replies: 2
Views: 3487

Re: OCR from dot matrix?

The bad news is that the solution for Cordelia won't go through SimpleOCR.

The good news is that the solution for LDoD goes through with a bit of encouragement (i.e. load into GIMP, manually change some of the greys to black, set palette to black and white, save). It gets around 80% of the text ...
by dave
Wed Nov 17, 2010 11:54 pm
Forum: Site feedback & announcements
Topic: Duplicate Entries
Replies: 40
Views: 13781

Re: Duplicate Entries

I've fixed it (and got rid of one of the .rtf files - so a bonus). This is one of the problems with the Spectrum import, we've had a few duplications which we fix as we see them.

Thanks for pointing it out!
by dave
Fri Nov 05, 2010 12:49 am
Forum: Off-topic
Topic: Are you kickstarting Andrew Plotkin?
Replies: 12
Views: 38517

Re: Are you kickstarting Andrew Plotkin?

His choice of platform confuses me: generally the sort of people who'd buy an iphone would not really like text adventures, and its far to easy to fall afoul of the random app store policies that change every other week. I'd have thought that android/kindle/windows mobile would be a much better ...
by dave
Fri Oct 22, 2010 11:48 am
Forum: Classics
Topic: Generalissimo Taker
Replies: 20
Views: 5525

Re: Generalissimo Taker

I haven't played the game, but can you drop your coat before hitting the soldier and pick it up once you've left the cell?
by dave
Mon Oct 11, 2010 3:11 pm
Forum: Classics
Topic: The Brew - C64
Replies: 58
Views: 15753

Re: The Brew - C64

I don't understand why are you finding switching disks so complicated. I use WinVICE 1.22 and I did it just like I explained before.

It may be the version of WinVICE, I found I had some difficulty coaxing this switching of discs to work (having to flip and remount it, then repeat until it works ...
by dave
Sun Oct 10, 2010 8:20 am
Forum: Classics
Topic: Opera House and QA for the Atari 400/800
Replies: 59
Views: 24451

Re: Opera House and QA for the Atari 400/800

I thought I had tried closing the valve, but if I had I obviously must have failed to do something else. Anyway I have now completed this game so thanks Dave.

No real need to thank me - razors short of suggested this on page 2 - it just seems that it needed to be done in the right order. I guess ...
by dave
Fri Oct 08, 2010 11:10 pm
Forum: Classics
Topic: Opera House and QA for the Atari 400/800
Replies: 59
Views: 24451

Re: Opera House and QA for the Atari 400/800

I think I mis-stated myself. The above two lines "knock" the phantom out (setting OB%(14,1) to 0).

So it looks like you need to get the chloroform soaked cotton wool to room 12 (down the vent?) and then CLOSE VALVE with the spanner, once you've placed the handcuffs.
by dave
Fri Oct 08, 2010 3:40 pm
Forum: Off-topic
Topic: BASIC detokenisers
Replies: 3
Views: 7143

Re: BASIC detokenisers

I've got a basic C64 detokeniser (working from .vsf snapshots) now. It's pretty much untested and has one annoying bug: <> comes out as ><.
by dave
Fri Oct 08, 2010 3:12 pm
Forum: Classics
Topic: Opera House and QA for the Atari 400/800
Replies: 59
Views: 24451

Re: Opera House and QA for the Atari 400/800

Looking through the code, you can knock the phantom out and meet him when he's unconscious. The code to do this is:
3670 A$="O.K.":IFK%=48ANDLN%=10ANDOB%(17,2)<>1THENPRINTM$(6):GOTO200
3675 IFK%=48ANDLN%=10THENPRINTA$:OV%=0:IFOB%(25,0)=12ANDCS%<>0ANDOB%(0,1)=1THENOB%(14,1)=0

This is in the ...