Search found 324 matches

by dave
Sun Nov 30, 2008 10:06 pm
Forum: Classics
Topic: 12 Lost Souls
Replies: 104
Views: 35472

I'm currently working on a reader/dumper and interpreter for GAC games on modern systems, codenamed "grackle". C source code can be found at https://sourceforge.net/projects/grackle/ . It's currently in pre-alpha, so no binaries on if-archive yet and I've only tried it on Linux, not on Windows.

At ...
by dave
Thu Nov 06, 2008 12:39 am
Forum: Classics
Topic: Pseudo-Adventure #15, by pseudo-Scott Adams
Replies: 3
Views: 2506

Hmm... From a quick look at various Atari BASICs and comparing to the binary; it looks like it's compiled BASIC and looks like it's been compiled by something called ABC, which compiles to pseduo-code.

Unless we can get the original source it looks like there's nowt we can do...
by dave
Tue Nov 04, 2008 8:27 pm
Forum: Classics
Topic: Pseudo-Adventure #15, by pseudo-Scott Adams
Replies: 3
Views: 2506

Interesting... Having had a quick look at the download I can say that this isn't written in Adam's SACA or SAGA formats and look like some flavour of tokenised BASIC.

I'm not an expert on Atari BASIC; but I maybe able to detokenise it...
by dave
Wed Oct 22, 2008 11:39 pm
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

Re: Johnson's reply

I tried doing this in the Atari 8-bit version available at Atarimania, but all I got were lines of "garbage". It would appear that their copy is corrupted, or that the Atari emulator I am using (Atari800Win) is not handling the game properly. If anyone manages to get these instructions to work with ...
by dave
Sun Oct 19, 2008 8:19 pm
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

I even asked Scott Adams, who published the game, and he could not remember how it was done.
Have you tried contacting Cliff Johnson? His web site is http://www.thefoolandhismoney.com/index.htm (email address about halfway down). Just remember to state that you are talking about his text adventure ...
by dave
Mon Oct 13, 2008 2:43 pm
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

I actually found a partial solution of the first areas of the game. However, the problem is that right from the start it tells you to separate the characters! But HOW??? I want to start trying what the partial solution says but I can't even get to control Hercules and Jason separately. I even asked ...
by dave
Mon Oct 13, 2008 12:05 am
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

I can't seem to get anywhere in it (I must be stupid), maybe you've already worked these out:

The runes indicate Ariadne's sword is around, but I can't work out how to get it
The wooden bridge implies an eastern exit and water beneath it, but I can't do anything with it
No obvious way around ...
by dave
Sat Oct 11, 2008 12:06 am
Forum: Classics
Topic: The Labyrinth of Crete
Replies: 12
Views: 5448

Interesting; I've found an Atari version of it, though it was apparently also done on Apple and C64 (can't find anything though). The Atari version does seem a bit buggy (doesn't tell you when a command is bad).

I can say it's definately not SAGA or SAGA+ and the graphics aren't SAGE.

When I've ...
by dave
Mon Sep 15, 2008 11:30 pm
Forum: Classics
Topic: supergran by brian howarth
Replies: 4
Views: 2442

You can find some unoffical ones (from the Electron User magazine) at:
http://www.acornelectron.co.uk/eu/arts/a-pen40.html
by dave
Sun Sep 14, 2008 8:39 pm
Forum: Classics
Topic: supergran by brian howarth
Replies: 4
Views: 2442

I'm not certain one was ever produced - certainly I've never seen one in my whole time of running the Adventure International memorial site.

Are there any hints I can give you?
by dave
Mon Jul 14, 2008 6:08 pm
Forum: Off-topic
Topic: Hello!
Replies: 6
Views: 6147

I've just sent the webmaster a solution for Innerspace; but I can send you the code behind the adventure and the code to extract it quite easily. If you just PM me your email address and I'll drop you a line.

Warning, the code is quite manky; it's the first time I've seen an adventure use bit flags ...
by dave
Mon Jul 14, 2008 2:23 pm
Forum: Off-topic
Topic: Hello!
Replies: 6
Views: 6147

Having played the game through now, you need to THROW the demonic STATUETTE to scare the gnome away...
by dave
Mon Jul 14, 2008 11:27 am
Forum: Off-topic
Topic: Hello!
Replies: 6
Views: 6147

Oops, sorry for the late reply... The game is just in BBC basic - so it should be easy to work out the little details... I've got a few programs that'll convert a BBC Basic program to a text listing.
by dave
Sun May 25, 2008 11:03 pm
Forum: Off-topic
Topic: Hello!
Replies: 6
Views: 6147

Re: Hello!

I'm now looking for the solution to "Inner Space", another BBC game by Potter Programs. I solved it once, years ago, but now I'm stuck again! Can anybody help?

The Stairway to Hell has seems to have a tape version . BeebEm should be able to load these files.

If you're having problems I can try ...
by dave
Sun Jan 27, 2008 10:08 am
Forum: Off-topic
Topic: Drawing maps
Replies: 31
Views: 115232

Hmm; an eight pointed star was a bit annoying to get right; what I did for my next map
http://aimemorial.if-legends.org/maps/svg/stranded/Stranded!.svg was to allow the direction of the triangle to be altered. Still not certain...

From the above map, I also added support for freetext (actually a ...