I'm currently working on a reader/dumper and interpreter for GAC games on modern systems, codenamed "grackle". C source code can be found at https://sourceforge.net/projects/grackle/ . It's currently in pre-alpha, so no binaries on if-archive yet and I've only tried it on Linux, not on Windows.
At ...
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- Sun Nov 30, 2008 10:06 pm
- Forum: Classics
- Topic: 12 Lost Souls
- Replies: 104
- Views: 35472
- Thu Nov 06, 2008 12:39 am
- Forum: Classics
- Topic: Pseudo-Adventure #15, by pseudo-Scott Adams
- Replies: 3
- Views: 2506
- Tue Nov 04, 2008 8:27 pm
- Forum: Classics
- Topic: Pseudo-Adventure #15, by pseudo-Scott Adams
- Replies: 3
- Views: 2506
- Wed Oct 22, 2008 11:39 pm
- Forum: Classics
- Topic: The Labyrinth of Crete
- Replies: 12
- Views: 5448
Re: Johnson's reply
I tried doing this in the Atari 8-bit version available at Atarimania, but all I got were lines of "garbage". It would appear that their copy is corrupted, or that the Atari emulator I am using (Atari800Win) is not handling the game properly. If anyone manages to get these instructions to work with ...
- Sun Oct 19, 2008 8:19 pm
- Forum: Classics
- Topic: The Labyrinth of Crete
- Replies: 12
- Views: 5448
I even asked Scott Adams, who published the game, and he could not remember how it was done.
Have you tried contacting Cliff Johnson? His web site is http://www.thefoolandhismoney.com/index.htm (email address about halfway down). Just remember to state that you are talking about his text adventure ...
Have you tried contacting Cliff Johnson? His web site is http://www.thefoolandhismoney.com/index.htm (email address about halfway down). Just remember to state that you are talking about his text adventure ...
- Mon Oct 13, 2008 2:43 pm
- Forum: Classics
- Topic: The Labyrinth of Crete
- Replies: 12
- Views: 5448
I actually found a partial solution of the first areas of the game. However, the problem is that right from the start it tells you to separate the characters! But HOW??? I want to start trying what the partial solution says but I can't even get to control Hercules and Jason separately. I even asked ...
- Mon Oct 13, 2008 12:05 am
- Forum: Classics
- Topic: The Labyrinth of Crete
- Replies: 12
- Views: 5448
- Sat Oct 11, 2008 12:06 am
- Forum: Classics
- Topic: The Labyrinth of Crete
- Replies: 12
- Views: 5448
- Mon Sep 15, 2008 11:30 pm
- Forum: Classics
- Topic: supergran by brian howarth
- Replies: 4
- Views: 2442
You can find some unoffical ones (from the Electron User magazine) at:
http://www.acornelectron.co.uk/eu/arts/a-pen40.html
http://www.acornelectron.co.uk/eu/arts/a-pen40.html
- Sun Sep 14, 2008 8:39 pm
- Forum: Classics
- Topic: supergran by brian howarth
- Replies: 4
- Views: 2442
I've just sent the webmaster a solution for Innerspace; but I can send you the code behind the adventure and the code to extract it quite easily. If you just PM me your email address and I'll drop you a line.
Warning, the code is quite manky; it's the first time I've seen an adventure use bit flags ...
Warning, the code is quite manky; it's the first time I've seen an adventure use bit flags ...
Re: Hello!
I'm now looking for the solution to "Inner Space", another BBC game by Potter Programs. I solved it once, years ago, but now I'm stuck again! Can anybody help?
The Stairway to Hell has seems to have a tape version . BeebEm should be able to load these files.
If you're having problems I can try ...
The Stairway to Hell has seems to have a tape version . BeebEm should be able to load these files.
If you're having problems I can try ...
- Sun Jan 27, 2008 10:08 am
- Forum: Off-topic
- Topic: Drawing maps
- Replies: 31
- Views: 115232