One of the reasons for the difference in lengths of the synopses is that many of the games haven't been played, so the flavour text from inside the game (or inlay) is used. It makes it quick to add something, but some games vary it considerably.
Of course it'd be the prime situation if every game ...
Search found 324 matches
- Tue Sep 14, 2010 11:48 pm
- Forum: Site feedback & announcements
- Topic: Synopsis - what to aim for?
- Replies: 24
- Views: 8064
- Sun Sep 12, 2010 8:21 am
- Forum: Site feedback & announcements
- Topic: The Mystery of the Java Star
- Replies: 2
- Views: 1842
Re: The Mystery of the Java Star
It certainly looks more like an arcade/puzzle game. So, to minimise confusion I've removed the game, until someone can persuade that it's IF.
- Fri Sep 10, 2010 4:16 pm
- Forum: Off-topic
- Topic: Starting guides for various platforms
- Replies: 29
- Views: 110842
Re: Starting guides for various platforms
One for the Sharp MZ range:
The Sharp MZ range
Sharp's foray into the home computer market included several machines that were biased towards business or simple home computing. The usual models that files can be found for are the MZ-80K, the MZ-80A, the MZ-700 and the MZ-800. The computers where ...
The Sharp MZ range
Sharp's foray into the home computer market included several machines that were biased towards business or simple home computing. The usual models that files can be found for are the MZ-80K, the MZ-80A, the MZ-700 and the MZ-800. The computers where ...
- Wed Sep 08, 2010 7:52 am
- Forum: Classics
- Topic: House of Death - Oric/Atmos
- Replies: 11
- Views: 3345
Re: House of Death - Oric/Atmos
Unfortunately it happens more often than not, fortunately the game was in BASIC so it was easy to fix (and I learnt a bit about the Oric as I did it)!
- Tue Sep 07, 2010 5:07 pm
- Forum: Classics
- Topic: House of Death - Oric/Atmos
- Replies: 11
- Views: 3345
Re: House of Death - Oric/Atmos
I've tested it out now and discovered my error (I'd made some typos when retyping the BASIC line). I've updated the fixed game on the CASA page for HoD.
One note, as with most fixes, I can only guess that what I've done is what was intended by the author (and it makes sense, as it looks like only ...
One note, as with most fixes, I can only guess that what I've done is what was intended by the author (and it makes sense, as it looks like only ...
- Mon Sep 06, 2010 11:18 pm
- Forum: Classics
- Topic: House of Death - Oric/Atmos
- Replies: 11
- Views: 3345
Re: House of Death - Oric/Atmos
Argh! Is there any chance that you could PM me the moves to get to the crypt so I can test myself and have another go later?
- Mon Sep 06, 2010 2:36 pm
- Forum: Classics
- Topic: House of Death - Oric/Atmos
- Replies: 11
- Views: 3345
Re: House of Death - Oric/Atmos
I found a way of doing it, byte 7 in the Oric .tap file indicates whether to autorun the game, if it's 0xc7 then it rooms, if it's 0x00 then it doesn't. So I set byte 7 to 0x00, loaded the file, amended the file, saved it and then reset byte 7 on the new file.
I've posted the file as a fixed game ...
I've posted the file as a fixed game ...
- Mon Sep 06, 2010 1:35 pm
- Forum: Classics
- Topic: House of Death - Oric/Atmos
- Replies: 11
- Views: 3345
Re: House of Death - Oric/Atmos
I've just whipped together an Oric BASIC detokeniser to try and understand what's going on here (it was easier than the others I've done). Give me some time to have a look through the code and I should be able to tell you whether it's a bug or a puzzle.
Looks like there's a bug in the code, the ...
Looks like there's a bug in the code, the ...
- Wed Sep 01, 2010 2:24 pm
- Forum: Classics
- Topic: seventh star
- Replies: 50
- Views: 24379
Re: seventh star
Sorry for bumping up this really old thread. I found myself trying to solve this again and thinking "this feels familiar".
Jacob did you ever write up the solution, as it's missing on the archive? I've still got my map somewhere if needed.
Jacob did you ever write up the solution, as it's missing on the archive? I've still got my map somewhere if needed.
- Sat Aug 28, 2010 4:58 pm
- Forum: Off-topic
- Topic: Starting guides for various platforms
- Replies: 29
- Views: 110842
Re: Starting guides for various platforms
Ah, that wasn't quite the same thing - Samwise's is better...
I'll try and do one for the Archimedes too.
I'll try and do one for the Archimedes too.
- Sat Aug 28, 2010 9:32 am
- Forum: Off-topic
- Topic: Starting guides for various platforms
- Replies: 29
- Views: 110842
Re: Starting guides for various platforms
I'm sure I wrote something like this for the Beeb a few years ago.
I'll try and hack summat together for the Sharp MZ series and the Einstein (I'm not an expert on the Einstein - but I did spend a while trying games on it). The Sharp MZ series is quite convoluted due to the cleanness of the ...
I'll try and hack summat together for the Sharp MZ series and the Einstein (I'm not an expert on the Einstein - but I did spend a while trying games on it). The Sharp MZ series is quite convoluted due to the cleanness of the ...
- Wed Jul 28, 2010 11:14 pm
- Forum: Classics
- Topic: Lost Temple of the Incas - Simon/Andy Wood version
- Replies: 6
- Views: 2342
Re: Lost Temple of the Incas - Simon/Andy Wood version
I'll have a look and see whether I can get further...
- Mon Jul 19, 2010 11:58 am
- Forum: Site feedback & announcements
- Topic: New site - bug reports
- Replies: 45
- Views: 15299
Re: New site - bug reports
Sorry I forgot about that!
- Sun Jul 18, 2010 3:23 pm
- Forum: Site feedback & announcements
- Topic: New site - bug reports
- Replies: 45
- Views: 15299
Re: New site - bug reports
Eek! that's nasty, something weird is definitely going up with the list. As a workaround, if you remove the platform (in this case it's not a problem as there is only one platform), then it works okay.
That's a bug. Unfortunately my development server died yesterday, losing my local copy of CASA ...
That's a bug. Unfortunately my development server died yesterday, losing my local copy of CASA ...
- Sun Jul 18, 2010 3:18 pm
- Forum: Site feedback & announcements
- Topic: Fixed games
- Replies: 14
- Views: 4821
Re: Fixed games
I think, given the site isn't intended to host the original games, it should probably only host greatly modified games that have required a lot of time and/or skill to create. For single-issue fixes like this, I think a note in the hints and/or solution/walkthrough suffices. This also means that ...