Search found 161 matches

by auraes
Wed Nov 25, 2020 1:18 pm
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery

Strident wrote: Wed Nov 25, 2020 11:42 am Are you using the extracted database for a particular purpose? Are you porting the game to another format?
I adapted it for zQuill and I would try to translate it, but I won't publish it without the author's permission.
by auraes
Wed Nov 25, 2020 11:23 am
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery


Does John already know about this latest problem (the apparent "data-corruption" in the decompiled game)?

He fixed UnQuill for this game so I guess so.

Why? Dorothy wrote the game using Quill and Illustrator. The game works and can be completed with a 100% score. It doesn't seem as if ...
by auraes
Wed Nov 25, 2020 9:01 am
Forum: The modern era
Topic: TAB - Windows IF/Text Adventure Maker
Replies: 83
Views: 528124

Re: TAB - Windows IF/Text Adventure Maker

Good tutorial and good software.
A few remarks:
You use the expression "Start Room" in your tutorial whereas it is "Start Location" in your editor.

The entry does not appear in the same order as in the editor:
Description =
Message =
Noun =
instead of :
Description =
Noun =
Message =

Adding a ...
by auraes
Wed Nov 25, 2020 6:56 am
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery


Are you in contact with the author of Unquill? Do you think it might be worth letting him know about this problem?

I had contacted John Elliott about this.

John Elliott modified UnQuill because the code in Westbury Mystery made it crash. That's no longer the case, but the problem remains in ...
by auraes
Tue Nov 24, 2020 3:10 pm
Forum: The modern era
Topic: TAB - Windows IF/Text Adventure Maker
Replies: 83
Views: 528124

Re: TAB - Windows IF/Text Adventure Maker

Thank you.
I have made good progress on the French version of the PunyInform 1.7 library which is now in beta version; I will be able to try the tutorial in the coming days. If I have problems under Linux, I would fall back with dismay on a Window 7!
by auraes
Tue Nov 24, 2020 6:58 am
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery

Good catch! The A06 version of The Quill and the Adventure Writer does not propose in their system messages to save to ram; message 32 is "Disc or tape?
Unquill doesn't seem to have a problem with The Illustrator; I've already decompiled several games with graphics and it seems to work.
by auraes
Mon Nov 23, 2020 5:29 pm
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery

Strident wrote: Mon Nov 23, 2020 5:22 pm Time to look at the message table and see if anything leaps out.
Yes, perhaps a message is not being used or some of them do contain a clue.
by auraes
Mon Nov 23, 2020 5:24 pm
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery


I'm not familiar enough with C64 Quill (or C64 Quilled games) to know how authors manage to implement it in that system. A third-party code tweak could easily explain the issues with unQuill etc.

On the C64, the RAMSAVE/RAMLOAD is handled by the interpreter. A SAVE/LOAD instruction displays the ...
by auraes
Mon Nov 23, 2020 3:41 pm
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery

No, there is no RAMSAVE or RAMLOAD instruction for The Quill or Adventure Writer C64 (I tested). The Quill-AdventureWriter-Reference document, from Strident, indicates that only the Sinclair QL has it.
by auraes
Mon Nov 23, 2020 9:06 am
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery


remembering that the Quill will list the tables in vocab order.

I hadn't even thought about it! There's JUMP right after the TWIS, so there doesn't seem to be anything missing (maybe another JUMP as there are many of them). The remaining code in the database seems to be correct.
John Elliott ...
by auraes
Mon Nov 23, 2020 6:35 am
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery

It's a good thing that the game is playable, maybe the damaged code only affects default answers to standard verbs, but not useful to finish the game.
I hadn't thought of this before, but maybe for these games made with The Quill, Dorothy organized her code a bit the same way. I'm going to look at ...
by auraes
Sat Nov 21, 2020 6:32 pm
Forum: The modern era
Topic: TAB - Windows IF/Text Adventure Maker
Replies: 83
Views: 528124

Re: TAB - Windows IF/Text Adventure Maker

I'll try your tutorial, but if you could make a Markdown file (.md) instead of a Text file (.txt), it would be more pleasant to read and easy enough for you to format.
by auraes
Sat Nov 21, 2020 12:58 pm
Forum: The modern era
Topic: TAB - Windows IF/Text Adventure Maker
Replies: 83
Views: 528124

Re: TAB - Windows IF/Text Adventure Maker

This seems to be usable under Linux with Wine, whether for the editor or the games. I don't understand much about Wine, so I have tried it with the default settings.
by auraes
Sat Nov 21, 2020 7:00 am
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Re: Westbury Mystery

I've looked at several copies including Dorothy's site and the one from ifarchive, but it seems to be the same everywhere. I had contacted Dorothy about this issue, but I didn't get an answer.
I would have to test the game to make sure the bug is not coming from Unquill or the snapshot or whatever ...
by auraes
Fri Nov 20, 2020 7:28 pm
Forum: Classics
Topic: Westbury Mystery
Replies: 27
Views: 14374

Westbury Mystery

I had decompiled the game Westbury Mystery, by Dorothy Millard, with UnQuill, and this had revealed the presence of corrupted data. After contacting John Elliott (the author of UnQuill), it seems that it came from the game's disk image. It is therefore possible that the distributed game is not fully ...