Search found 81 matches

by auraes
Tue Aug 18, 2020 6:45 am
Forum: Classics
Topic: 8bitAG.com/info
Replies: 16
Views: 4808

Re: 8bitAG.com/info

I apologize; I didn't know what I was reading was "just notes"! I was a bit surprised by the "loading screen" aspect of some of the images being loaded, although this is partly due to my poor Internet connection. Everything's all right.
by auraes
Mon Aug 17, 2020 3:36 pm
Forum: Classics
Topic: 8bitAG.com/info
Replies: 16
Views: 4808

Re: 8bitAG.com/info

May I suggest you to use a high-performance compressor for your png picture files? A gain of more than 60% appears on some pictures.
https://compresspng.com/
by auraes
Sat Aug 01, 2020 2:10 pm
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 13
Views: 1547

Re: Adventureland.Z5 problem with Genie

I don't recommend this Perl script. I had watched it closely and it had a lot of problems; don't ask me which one, I don't remember. But as is often the case, he certainly has a poor understanding of the Cont instruction and the original game loop. As with ScottFree, the authors did not seem to have...
by auraes
Sat Aug 01, 2020 8:39 am
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 13
Views: 1547

Re: Adventureland.Z5 problem with Genie

Did you take the "floating patch of oily slime"? It is necessary for the Zcode version before you rub the lamp.
by auraes
Fri Jul 31, 2020 4:21 pm
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 13
Views: 1547

Re: Adventureland.Z5 problem with Genie

It would be interesting to make a Zcode version not buggy. From which original 8-bit version should it be made? The TRS-80?
by auraes
Wed May 20, 2020 5:30 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 39
Views: 6875

Re: Gilsoft PAW/Quill

I wonder why John Elliott, in Unquill, considers in his code that a movement word is less than 20 and not 13? (That's not going to keep me awake at night!) Thanks again for the feedback. Thank you for the acknowledgements at the end of your document, but it's useless. You can remove them in the next...
by auraes
Sat May 16, 2020 1:26 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 39
Views: 6875

Re: Gilsoft PAW/Quill

It' s not probably the mistake of your life, but... NOTZERO flagon. => flagno. There is also an "Ink x y" in the unquill.txt documentation: *INK x y On the CPC6128, this is used to change the palette used: x is the pen number, 0-3, and y is the colour to use for that pen. Are you sure there's a flag...
by auraes
Fri May 15, 2020 7:27 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 39
Views: 6875

Re: Gilsoft PAW/Quill

That's what I said (maybe not written the right way): [13;199] for me and ]12,200[ for you? (I'm not a math geek!)
If (object_vocab_word >12 && object_vocab_word < 200)
object_vocab_word are not-wearable(GD only)
I think we're in agreement.
by auraes
Fri May 15, 2020 6:50 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 39
Views: 6875

Re: Gilsoft PAW/Quill

That's not correct: You reverse wearable & non-wearable, and it's < 13 and not < 12. Which seems right: object vocab word >12 && < 200 are not-wearable(GD only) [13;199] object vocab word>199 && < 255 are wearable(GDWR) [200;254] The Quill Adventure Writing System For the BBC B & Electron: "Word val...
by auraes
Fri May 15, 2020 3:34 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 39
Views: 6875

Re: Gilsoft PAW/Quill

I'm sorry, but it seems there's a misunderstanding:
object vocab word<200 –not-wearable(GD only) [1;199]
object vocab word>199 –wearable(GDWR) [200;254]
And not:
object vocab word<199 –wearable(GDWR)
object vocab word>200 –not-wearable(GDonly)
This is reversed. And you seem to rule out 199 and 200.
by auraes
Fri May 15, 2020 2:10 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 39
Views: 6875

Re: Gilsoft PAW/Quill

Hi,
I read the very good The Quill (and AdventureWriter) Reference Guide Version 0.2, and it seems that there is an error about Object type:
<199 – wearable
>200 – not-wearable
Instead of
>199 GDWR
<200 GD
by auraes
Thu Apr 30, 2020 12:39 pm
Forum: Site feedback & announcements
Topic: A bad link.
Replies: 4
Views: 1618

A bad link.

Hello,
I had reported the hijacking of an internal link to a porn site, and I noticed that it is still active. If someone can fix it on the page:
http://www.solutionarchive.com/phpBB3/v ... =paw#p8765
by auraes
Wed Apr 22, 2020 10:59 am
Forum: Classics
Topic: 8bitAG.com/info
Replies: 16
Views: 4808

Re: 8bitAG.com/info

Okay, that explains it. Thank you.
PAWs is really a great tool, and I can easily display a font with accented characters (and I like that!)
by auraes
Tue Apr 21, 2020 4:36 pm
Forum: Classics
Topic: 8bitAG.com/info
Replies: 16
Views: 4808

Re: 8bitAG.com/info

Hello,
I don't know if it's the right place for that, but on some of your games, like Deer Creek, we don't have time to see the title picture; there's no waiting for a key to be pressed. I've noticed this on many other PAW games, is it coming from the emulator?
by auraes
Sun Dec 16, 2018 10:22 am
Forum: Classics
Topic: Adventures for Tangerine Microtan 65
Replies: 12
Views: 4725

Re: Adventures for Tangerine Microtan 65

Garry wrote:
Sun Dec 16, 2018 8:01 am
Have you entered The 6 Keys of Tangrin?
No, it's your idea, not mine! It's up to you to do this hard and boring job.
Good luck; take vitamins and drink plenty of water.
(I'm not sure I understand, what the "lock-up problem" is.)