Search found 81 matches
- Tue Aug 18, 2020 6:45 am
- Forum: Classics
- Topic: 8bitAG.com/info
- Replies: 16
- Views: 4808
Re: 8bitAG.com/info
I apologize; I didn't know what I was reading was "just notes"! I was a bit surprised by the "loading screen" aspect of some of the images being loaded, although this is partly due to my poor Internet connection. Everything's all right.
- Mon Aug 17, 2020 3:36 pm
- Forum: Classics
- Topic: 8bitAG.com/info
- Replies: 16
- Views: 4808
Re: 8bitAG.com/info
May I suggest you to use a high-performance compressor for your png picture files? A gain of more than 60% appears on some pictures.
https://compresspng.com/
https://compresspng.com/
- Sat Aug 01, 2020 2:10 pm
- Forum: Classics
- Topic: Adventureland.Z5 problem with Genie
- Replies: 13
- Views: 1547
Re: Adventureland.Z5 problem with Genie
I don't recommend this Perl script. I had watched it closely and it had a lot of problems; don't ask me which one, I don't remember. But as is often the case, he certainly has a poor understanding of the Cont instruction and the original game loop. As with ScottFree, the authors did not seem to have...
- Sat Aug 01, 2020 8:39 am
- Forum: Classics
- Topic: Adventureland.Z5 problem with Genie
- Replies: 13
- Views: 1547
Re: Adventureland.Z5 problem with Genie
Did you take the "floating patch of oily slime"? It is necessary for the Zcode version before you rub the lamp.
- Fri Jul 31, 2020 4:21 pm
- Forum: Classics
- Topic: Adventureland.Z5 problem with Genie
- Replies: 13
- Views: 1547
Re: Adventureland.Z5 problem with Genie
It would be interesting to make a Zcode version not buggy. From which original 8-bit version should it be made? The TRS-80?
- Wed May 20, 2020 5:30 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 39
- Views: 6875
Re: Gilsoft PAW/Quill
I wonder why John Elliott, in Unquill, considers in his code that a movement word is less than 20 and not 13? (That's not going to keep me awake at night!) Thanks again for the feedback. Thank you for the acknowledgements at the end of your document, but it's useless. You can remove them in the next...
- Sat May 16, 2020 1:26 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 39
- Views: 6875
Re: Gilsoft PAW/Quill
It' s not probably the mistake of your life, but... NOTZERO flagon. => flagno. There is also an "Ink x y" in the unquill.txt documentation: *INK x y On the CPC6128, this is used to change the palette used: x is the pen number, 0-3, and y is the colour to use for that pen. Are you sure there's a flag...
- Fri May 15, 2020 7:27 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 39
- Views: 6875
Re: Gilsoft PAW/Quill
That's what I said (maybe not written the right way): [13;199] for me and ]12,200[ for you? (I'm not a math geek!)
If (object_vocab_word >12 && object_vocab_word < 200)
object_vocab_word are not-wearable(GD only)
I think we're in agreement.
If (object_vocab_word >12 && object_vocab_word < 200)
object_vocab_word are not-wearable(GD only)
I think we're in agreement.
- Fri May 15, 2020 6:50 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 39
- Views: 6875
Re: Gilsoft PAW/Quill
That's not correct: You reverse wearable & non-wearable, and it's < 13 and not < 12. Which seems right: object vocab word >12 && < 200 are not-wearable(GD only) [13;199] object vocab word>199 && < 255 are wearable(GDWR) [200;254] The Quill Adventure Writing System For the BBC B & Electron: "Word val...
- Fri May 15, 2020 3:34 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 39
- Views: 6875
Re: Gilsoft PAW/Quill
I'm sorry, but it seems there's a misunderstanding:
object vocab word<200 –not-wearable(GD only) [1;199]
object vocab word>199 –wearable(GDWR) [200;254]
And not:
object vocab word<199 –wearable(GDWR)
object vocab word>200 –not-wearable(GDonly)
This is reversed. And you seem to rule out 199 and 200.
object vocab word<200 –not-wearable(GD only) [1;199]
object vocab word>199 –wearable(GDWR) [200;254]
And not:
object vocab word<199 –wearable(GDWR)
object vocab word>200 –not-wearable(GDonly)
This is reversed. And you seem to rule out 199 and 200.
- Fri May 15, 2020 2:10 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 39
- Views: 6875
Re: Gilsoft PAW/Quill
Hi,
I read the very good The Quill (and AdventureWriter) Reference Guide Version 0.2, and it seems that there is an error about Object type:
<199 – wearable
>200 – not-wearable
Instead of
>199 GDWR
<200 GD
I read the very good The Quill (and AdventureWriter) Reference Guide Version 0.2, and it seems that there is an error about Object type:
<199 – wearable
>200 – not-wearable
Instead of
>199 GDWR
<200 GD
- Thu Apr 30, 2020 12:39 pm
- Forum: Site feedback & announcements
- Topic: A bad link.
- Replies: 4
- Views: 1618
A bad link.
Hello,
I had reported the hijacking of an internal link to a porn site, and I noticed that it is still active. If someone can fix it on the page:
http://www.solutionarchive.com/phpBB3/v ... =paw#p8765
I had reported the hijacking of an internal link to a porn site, and I noticed that it is still active. If someone can fix it on the page:
http://www.solutionarchive.com/phpBB3/v ... =paw#p8765
- Wed Apr 22, 2020 10:59 am
- Forum: Classics
- Topic: 8bitAG.com/info
- Replies: 16
- Views: 4808
Re: 8bitAG.com/info
Okay, that explains it. Thank you.
PAWs is really a great tool, and I can easily display a font with accented characters (and I like that!)
PAWs is really a great tool, and I can easily display a font with accented characters (and I like that!)
- Tue Apr 21, 2020 4:36 pm
- Forum: Classics
- Topic: 8bitAG.com/info
- Replies: 16
- Views: 4808
Re: 8bitAG.com/info
Hello,
I don't know if it's the right place for that, but on some of your games, like Deer Creek, we don't have time to see the title picture; there's no waiting for a key to be pressed. I've noticed this on many other PAW games, is it coming from the emulator?
I don't know if it's the right place for that, but on some of your games, like Deer Creek, we don't have time to see the title picture; there's no waiting for a key to be pressed. I've noticed this on many other PAW games, is it coming from the emulator?
- Sun Dec 16, 2018 10:22 am
- Forum: Classics
- Topic: Adventures for Tangerine Microtan 65
- Replies: 12
- Views: 4725