Search found 161 matches
- Mon Nov 02, 2020 8:25 pm
- Forum: Classics
- Topic: Follow The Reader educational game
- Replies: 1
- Views: 2310
Follow The Reader educational game
I didn't know the game Follow The Reader published by Walt Disney Computer Software. It's not really an interactive fiction, even if the concept is similar to a game like Mickey's Space Adventure. It's nice and maybe original.
- Sun Nov 01, 2020 2:06 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
"L'enigme du triangle" seems interesting. The gameplay seems to be in the style of "Local call for Death" and "Two Heads of the Coin".
I don't know if I can get the source code with UnQuill or something else.
I don't know if I can get the source code with UnQuill or something else.
- Sun Nov 01, 2020 6:13 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
No, these are not really technical articles. I don't know if The Quill or Adventure Writer are well sold in France, and if there are games that are archived somewhere.Strident wrote: Sat Oct 31, 2020 9:07 pm it would really depend if they added anything from a technical standpoint.
- Sat Oct 31, 2020 6:28 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
Are you interested in French articles about The Quill from old magazines?
- Sat Oct 31, 2020 6:24 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
You can also correct "auras for corrections" by "auraes for corrections ", but you can put my real name or nothing at all.Strident wrote: Sat Oct 31, 2020 6:16 pm Yeah, that shouldn't be there. I'll change it the next time I add enough to do a new version.
- Sat Oct 31, 2020 6:12 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
The Quill Reference Guide Version 1.0
I think there's a mistake in the example : LIGHT LAMP DROP 1 GET 1 MESSAGE SWAP 1 0 OK
The action "MESSAGE" is not needed : LIGHT LAMP DROP 1 GET 1 SWAP 1 0 OK
I think there's a mistake in the example : LIGHT LAMP DROP 1 GET 1 MESSAGE SWAP 1 0 OK
The action "MESSAGE" is not needed : LIGHT LAMP DROP 1 GET 1 SWAP 1 0 OK
- Sat Oct 10, 2020 4:14 pm
- Forum: Classics
- Topic: Port of Tizpan, Lord of the Jungle in zQuill
- Replies: 7
- Views: 3956
Re: Port of Tizpan, Lord of the Jungle in zQuill
I will look at the Amstrad CPC version. I chose this game because it seemed to use a recent version of The Quill with autog, autor etc. It was just to test zQuill.
- Sat Oct 10, 2020 6:21 am
- Forum: Classics
- Topic: Port of Tizpan, Lord of the Jungle in zQuill
- Replies: 7
- Views: 3956
Re: Port of Tizpan, Lord of the Jungle in zQuill
I don't know if I add color management. Inform 6 has good capabilities for color and style, but I don't know if it's really necessary.
- Sat Oct 10, 2020 6:19 am
- Forum: Classics
- Topic: Port of Tizpan, Lord of the Jungle in zQuill
- Replies: 7
- Views: 3956
Re: Port of Tizpan, Lord of the Jungle in zQuill
Very interesting. What sort of messages does it have issues with?
All. Sometimes UnQuill adds a line feed when there is none. There is also the artificial hyphenation of words that can cause problems, and the formatting for a width of 32 or 40 characters that I don't respect so it causes ...
- Sat Oct 10, 2020 6:14 am
- Forum: Classics
- Topic: Port of Tizpan, Lord of the Jungle in zQuill
- Replies: 7
- Views: 3956
Re: Port of Tizpan, Lord of the Jungle in zQuill
there may be issues with the conversion process.
I just forgot to activate the constant TRUNCATE before compiling. It is essential, because I left the 4 letter words in the dictionary without completing them unlike Land of the giants. It's fixed now, and there's nothing to push: https://gitlab ...
- Fri Oct 09, 2020 3:17 pm
- Forum: Classics
- Topic: Port of Tizpan, Lord of the Jungle in zQuill
- Replies: 7
- Views: 3956
Port of Tizpan, Lord of the Jungle in zQuill
Scripted adaptation of UnQuill to zQuill of Tizpan, Lord of the Jungle written by Simon Avery; except for messages that do not seem to be easily converted automatically.
There is a small error in Dorothy Millard's Walk Through: from the beginning, the first direction is west, not north.
https ...
There is a small error in Dorothy Millard's Walk Through: from the beginning, the first direction is west, not north.
https ...
- Wed Oct 07, 2020 9:08 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
you've saved them correctly
Not sure I understand how to do this, but I will try.
So much easier in the PAW.
Yes, and InPaws is a marvel. I had no problem putting French characters in PAWs. I display them with Gimp, and convert them to InPaws format with a few lines of C language.
But The ...
- Wed Oct 07, 2020 7:35 am
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
Thank you, the example works. My French keyboard is mapped differently, and it's just a nightmare to find the right combination of keys.
I guess I have to load the characters at the address 27356 proposed by the Quill, but I only get a blob of pixels on the screen. I'll try to find a solution...
I guess I have to load the characters at the address 27356 proposed by the Quill, but I only get a blob of pixels on the screen. I'll try to find a solution...
- Tue Oct 06, 2020 4:27 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
I'm trying to load UDG fonts into the Quill (ZX Spectrum), but I don't know how to do it.
The UDG's
This table, which is 168 bytes long, contains the User Defined Graphics The UDG's cannot be changed with the Editor but the address at which they start is given when The Quill is loaded. The UDG's ...
The UDG's
This table, which is 168 bytes long, contains the User Defined Graphics The UDG's cannot be changed with the Editor but the address at which they start is given when The Quill is loaded. The UDG's ...
- Tue Oct 06, 2020 3:28 pm
- Forum: Classics
- Topic: Gilsoft PAW/Quill
- Replies: 49
- Views: 64992
Re: Gilsoft PAW/Quill
Here's a torch that seems to work:
NULL
'light' 'torch'
carried_ torch_off
eq_ 0 255
swap_ torch_off torch_on
desc_
NULL
'light' 'torch'
carried_ torch_off
swap_ torch_off torch_on
ok_
NULL
'unlight' 'torch'
carried_ torch_on
eq_ 0 255
swap_ torch_on torch_off
desc_
NULL ...
NULL
'light' 'torch'
carried_ torch_off
eq_ 0 255
swap_ torch_off torch_on
desc_
NULL
'light' 'torch'
carried_ torch_off
swap_ torch_off torch_on
ok_
NULL
'unlight' 'torch'
carried_ torch_on
eq_ 0 255
swap_ torch_on torch_off
desc_
NULL ...