Search found 679 matches

by Alex
Wed Nov 25, 2020 4:39 pm
Forum: Site feedback & announcements
Topic: Duplicate games & games that should be deleted
Replies: 57
Views: 10323

Re: Duplicate games & games that should be deleted

I have no problem if the site maintainers decide otherwise with any of these entries, but either way can someone please process these from my submissions queue? One has been there since 31/08/2020 and the others since 18/09/2020. I've deleted your submissions as requested. I guess they stayed there...
by Alex
Wed Nov 25, 2020 1:17 pm
Forum: Site feedback & announcements
Topic: Duplicate games & games that should be deleted
Replies: 57
Views: 10323

Re: Duplicate games & games that should be deleted

The Magic Knight adventures were one of my favorite games at the time. I know Jacob was a huge fan of theirs too. He even asked me in 2000 if I could send my solutions to Knighttyme and Stormbringer (two of the other Magic Knight games), which I haven't done so far :). I'm talking way back in the da...
by Alex
Sun Nov 22, 2020 11:31 pm
Forum: Classics
Topic: Excalibur by Jim Macbrayne 1983
Replies: 2
Views: 58

Re: Excalibur by Jim Macbrayne 1983

My version is the one found on gamebase64 and the solution written by Dorothy does not work with that version on several points, e.g. finding excalibur, looking at the print (on the gamebase64 version you don’t need to fix the print before you can examine it) and the different location where to get ...
by Alex
Sun Nov 22, 2020 9:44 pm
Forum: Classics
Topic: Excalibur by Jim Macbrayne 1983
Replies: 2
Views: 58

Excalibur by Jim Macbrayne 1983

This week I played the c64 version of Excalibur from Jim MacBrayne. With 267 locations it was rather big. I solved the game and have uploaded a map, but I was unable to get all 411 points ( I only managed to get 336). Furthermore, the sword excalibur can be found in the location east of the starting...
by Alex
Tue Nov 17, 2020 3:45 pm
Forum: Emulators and interpreters help!
Topic: Problem saving fixed game ccs64
Replies: 1
Views: 108

Re: Problem saving fixed game ccs64

I just understood it is not a problem with my emulator, but the game uses poke 44 to store the sprite data which is not in the basic code. I will upload my CCS64 save state which can be run and a file with all the changes I made. If someone wants to play the game on an emulator not being CC$64 just ...
by Alex
Tue Nov 17, 2020 12:46 pm
Forum: Emulators and interpreters help!
Topic: Problem saving fixed game ccs64
Replies: 1
Views: 108

Problem saving fixed game ccs64

Yesterday I started to play A Western Adventure which appeared to be a rather interesting game due to the moving main character. The puzzles are quite easy to solve so it's good game for beginners. I noticed the version on the internet had several bugs which made it impossible to solve the game. I s...
by Alex
Thu Sep 24, 2020 11:47 am
Forum: The modern era
Topic: The Quest for the Sacred Flame of Hestia - Stuck - Help!
Replies: 7
Views: 1725

Re: The Quest for the Sacred Flame of Hestia - Stuck - Help!

Hopalong wrote:
Wed Sep 23, 2020 11:01 pm
Now I'm stuck with assailants blocking the way!
Blf nfhg yv dvzirmt gsv tfziwh svonvg zmw yv xziibrmt gsv xfiev yozwvh hdliw zmw qvdvoovw szmwovw wzttvi gl hfierev gsv URTSG.
by Alex
Wed Sep 23, 2020 4:03 pm
Forum: The modern era
Topic: The Quest for the Sacred Flame of Hestia - Stuck - Help!
Replies: 7
Views: 1725

Re: The Quest for the Sacred Flame of Hestia - Stuck - Help!

Hopalong wrote:
Wed Sep 23, 2020 3:33 pm
Okay, I have the password for the Tavern Back Room
How do I get into it?
Hzb gl ozmwoliw KZHHDLIW YFYL
by Alex
Tue Sep 22, 2020 9:02 pm
Forum: The modern era
Topic: The Quest for the Sacred Flame of Hestia - Stuck - Help!
Replies: 7
Views: 1725

Re: The Quest for the Sacred Flame of Hestia - Stuck - Help!

Unfortunately I don't have time to actually play the game, but I gave a quick look at the code. Doesn't seem you can actually open the hatch. To sail the Argo you need: -dvzi z erov lm z xszrm -xziib Z Hvg lu Hvz XSZIGH -Xziib z kzri lu gslmth -xziib z hnzoo dsrhgov -mlg xziib blfi slihv gilqzm a=z ...
by Alex
Mon Sep 21, 2020 11:08 pm
Forum: Classics
Topic: C64 Mountain Valley
Replies: 4
Views: 368

Re: C64 Mountain Valley

You can try aztec tomb or curse of the volcan
by Alex
Thu Jul 16, 2020 4:39 pm
Forum: Classics
Topic: Eventyret c64 - How to cross underground river?
Replies: 5
Views: 666

Re: Eventyret c64 - How to cross underground river?

I just found another way to make a bridge, but that one also collapses when I try to cross it. It doesn't collapse, but it disappears when you walk over it. If you investigate it it say it looks spooky. Maybe you have to run over it the game does understand the command løb, but I can't find the rig...
by Alex
Sun Jul 12, 2020 11:22 pm
Forum: Classics
Topic: Eventyret c64 - How to cross underground river?
Replies: 5
Views: 666

Re: Eventyret c64 - How to cross underground river?

The other bridge you can make:
sorte_bro.png
sorte_bro.png (5.5 KiB) Viewed 655 times
by Alex
Sun Jul 12, 2020 11:14 pm
Forum: Classics
Topic: Eventyret c64 - How to cross underground river?
Replies: 5
Views: 666

Re: Eventyret c64 - How to cross underground river?

I just found another way to make a bridge, but that one also collapses when I try to cross it.
by Alex
Sun Jul 12, 2020 5:28 pm
Forum: Classics
Topic: Eventyret c64 - How to cross underground river?
Replies: 5
Views: 666

Re: Eventyret c64 - How to cross underground river?

This is a save game for ccs64 at the river in case someone wants to give it a try:
Room1c_how to cross river.zip
(132.29 KiB) Downloaded 42 times
by Alex
Sun Jul 12, 2020 5:26 pm
Forum: Classics
Topic: Eventyret c64 - How to cross underground river?
Replies: 5
Views: 666

Eventyret c64 - How to cross underground river?

Recently I've been playing Eventyret a rather interesting Danish adventure for the c64. Although I don't speak Danish having some general knowledge of several languages and using Google Translate for the parts I didn't understand at all, I almost managed to solve all puzzles minus one. Almost at the...