Search found 324 matches
- Sun Jun 24, 2018 3:51 pm
- Forum: Site feedback & announcements
- Topic: Screenshots resolution
- Replies: 12
- Views: 21150
Re: Screenshots resolution
The Archimedes resolutions are wrong above. Like the BBC the humble arc has multiple screen modes, including those of the original BBC micro (640x256, 320x256, 160x256) and expanding all the way up to SVGA (800x600) and some weird ones like (1056x256)
- Tue Aug 23, 2016 12:17 pm
- Forum: Classics
- Topic: Another Classic Ported to TRS-80 MC-10
- Replies: 177
- Views: 108441
Re: Another Classic Ported to TRS-80 MC-10
If it helps you, my archive of basic detokenisers is on github now:
https://github.com/tautology0/detokenisers
They're not very consistent in how they work, mainly because I'm lazy and I just wrote for what I needed at the time, but I've used them a lot for general understanding of games.
https://github.com/tautology0/detokenisers
They're not very consistent in how they work, mainly because I'm lazy and I just wrote for what I needed at the time, but I've used them a lot for general understanding of games.
- Mon Aug 22, 2016 5:58 pm
- Forum: Classics
- Topic: Desktop PC with Windows XP Operating System.. Warning
- Replies: 2
- Views: 1776
Re: Desktop PC with Windows XP Operating System.. Warning
You can run programs in compatibility mode on modern Windows. This makes it look like it is running on an older version of Windows (even as far back as Windows 95). Alternatively there's DOSBox, or just make a virtual machine for use under VMware player (which is free). I wouldn't connect any comput...
- Fri Aug 05, 2016 5:50 pm
- Forum: Classics
- Topic: Adventure international for the BEEB
- Replies: 6
- Views: 4526
Re: Adventure international for the BEEB
Gah, me and my brain. Yes, I fixed it. It's a bit buggy as there are some differences in how Scott Adams and Brian Howarth wrote their games (Scott builds messages up from bits, Brian writes them as whole sentences) and as I wrote this engine for the Brian Howarth engine some of the message formatti...
- Fri Aug 05, 2016 11:47 am
- Forum: Classics
- Topic: Adventure international for the BEEB
- Replies: 6
- Views: 4526
Re: Adventure international for the BEEB
I thought it would be easy and it's taken a while to remind myself of what I did between 3 and 6 years ago an came up against a design decision that I made back in 2010. (To do with representing the number of actions and this is the first game I've seen other than Seas of Blood with more than 255 ac...
- Thu Aug 04, 2016 10:52 pm
- Forum: Classics
- Topic: Adventure international for the BEEB
- Replies: 6
- Views: 4526
Re: Adventure international for the BEEB
I was looking for my copies of the adventures when I remembered that I gave the physical tapes to Arcadian, so no good from me there. In terms of Return to Pirates Island. A quick search shows me that I have the SACA database of it, which means that I can port it as soon as I remind myself how I com...
- Thu Jul 21, 2016 11:11 pm
- Forum: Classics
- Topic: Adventure international for the BEEB
- Replies: 6
- Views: 4526
Re: Adventure international for the BEEB
I have the originals of both of those (for the Electron) using the Howarth engine. I'm hoping they still work as they're 25 years old now! There's actually a third engine: I wrote a mostly complete engine for the BBC Master (it was meant to be for the BBC B, but I never finished it) back in 2010 - 2...
- Sat Jul 16, 2016 11:19 pm
- Forum: It's all fun and games
- Topic: Adventure Challenge
- Replies: 461
- Views: 4612038
Re: Adventure Challenge
That's the one, over to you!
1. Alex - 10 points
2. Gunness - 8 points
3. Shornet - 7 points
4. Impomatic - 5 points
5. Eriorg - 3 points
6. Alastair - 1 point
7. Mr Creosote - 2 point
8. Dave - 1 point
1. Alex - 10 points
2. Gunness - 8 points
3. Shornet - 7 points
4. Impomatic - 5 points
5. Eriorg - 3 points
6. Alastair - 1 point
7. Mr Creosote - 2 point
8. Dave - 1 point
- Sat Jul 16, 2016 9:24 am
- Forum: It's all fun and games
- Topic: Adventure Challenge
- Replies: 461
- Views: 4612038
Re: Adventure Challenge
Not quite, you've got the right idea.
- Thu Jul 14, 2016 10:46 pm
- Forum: It's all fun and games
- Topic: Adventure Challenge
- Replies: 461
- Views: 4612038
Re: Adventure Challenge
Okay, I'll start with a really easy one:
- Wed Jul 13, 2016 3:21 pm
- Forum: It's all fun and games
- Topic: Adventure Challenge
- Replies: 461
- Views: 4612038
Re: Adventure Challenge
Empire of Karn
- Sun May 01, 2016 10:52 pm
- Forum: Emulators and interpreters help!
- Topic: Archimedes
- Replies: 6
- Views: 7395
Re: Archimedes
I'd check your Arc now, on the versions of the Arc with a battery soldered in (i.e. A3000 onwards), these can leak and cause a large mess all over the motherboard.
- Thu Apr 28, 2016 11:32 pm
- Forum: Classics
- Topic: The Twelve Days Of Christmas by Zenobi Software ..
- Replies: 5
- Views: 2197
Re: The Twelve Days Of Christmas by Zenobi Software ..
The Quill was written in assembler and it compiles into a form of bytecode. It can be decompiled by using unquill or unpaws.
http://www.ifarchive.org/indexes/if-arc ... quill.html
If you want to convert a quill game you'd need to write a native quill virtual machine.
http://www.ifarchive.org/indexes/if-arc ... quill.html
If you want to convert a quill game you'd need to write a native quill virtual machine.
- Fri Apr 22, 2016 12:39 am
- Forum: Classics
- Topic: The Twelve Days Of Christmas by Zenobi Software ..
- Replies: 5
- Views: 2197
Re: The Twelve Days Of Christmas by Zenobi Software ..
It's not written in BASIC, it was done in the Quill/AdventureWriter.
- Wed Apr 06, 2016 11:36 pm
- Forum: Classics
- Topic: Commodore 64 Hiding BASIC Code technique ..
- Replies: 5
- Views: 1893
Re: Commodore 64 Hiding BASIC Code technique ..
I ran it through the C64 BASIC detokeniser I wrote a good few years ago and it had some strange effects...
I may see whether I can fix this, or not...
I may see whether I can fix this, or not...