Search found 16 matches

by auraes
Wed May 20, 2020 5:30 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 14
Views: 3020

Re: Gilsoft PAW/Quill

I wonder why John Elliott, in Unquill, considers in his code that a movement word is less than 20 and not 13? (That's not going to keep me awake at night!) Thanks again for the feedback. Thank you for the acknowledgements at the end of your document, but it's useless. You can remove them in the next...
by auraes
Sat May 16, 2020 1:26 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 14
Views: 3020

Re: Gilsoft PAW/Quill

It' s not probably the mistake of your life, but... NOTZERO flagon. => flagno. There is also an "Ink x y" in the unquill.txt documentation: *INK x y On the CPC6128, this is used to change the palette used: x is the pen number, 0-3, and y is the colour to use for that pen. Are you sure there's a flag...
by auraes
Fri May 15, 2020 7:27 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 14
Views: 3020

Re: Gilsoft PAW/Quill

That's what I said (maybe not written the right way): [13;199] for me and ]12,200[ for you? (I'm not a math geek!)
If (object_vocab_word >12 && object_vocab_word < 200)
object_vocab_word are not-wearable(GD only)
I think we're in agreement.
by auraes
Fri May 15, 2020 6:50 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 14
Views: 3020

Re: Gilsoft PAW/Quill

That's not correct: You reverse wearable & non-wearable, and it's < 13 and not < 12. Which seems right: object vocab word >12 && < 200 are not-wearable(GD only) [13;199] object vocab word>199 && < 255 are wearable(GDWR) [200;254] The Quill Adventure Writing System For the BBC B & Electron: "Word val...
by auraes
Fri May 15, 2020 3:34 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 14
Views: 3020

Re: Gilsoft PAW/Quill

I'm sorry, but it seems there's a misunderstanding:
object vocab word<200 –not-wearable(GD only) [1;199]
object vocab word>199 –wearable(GDWR) [200;254]
And not:
object vocab word<199 –wearable(GDWR)
object vocab word>200 –not-wearable(GDonly)
This is reversed. And you seem to rule out 199 and 200.
by auraes
Fri May 15, 2020 2:10 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 14
Views: 3020

Re: Gilsoft PAW/Quill

Hi,
I read the very good The Quill (and AdventureWriter) Reference Guide Version 0.2, and it seems that there is an error about Object type:
<199 – wearable
>200 – not-wearable
Instead of
>199 GDWR
<200 GD
by auraes
Thu Apr 30, 2020 12:39 pm
Forum: Site feedback & announcements
Topic: A bad link.
Replies: 4
Views: 923

A bad link.

Hello,
I had reported the hijacking of an internal link to a porn site, and I noticed that it is still active. If someone can fix it on the page:
http://www.solutionarchive.com/phpBB3/v ... =paw#p8765
by auraes
Wed Apr 22, 2020 10:59 am
Forum: Classics
Topic: 8bitAG.com/info
Replies: 13
Views: 3245

Re: 8bitAG.com/info

Okay, that explains it. Thank you.
PAWs is really a great tool, and I can easily display a font with accented characters (and I like that!)
by auraes
Tue Apr 21, 2020 4:36 pm
Forum: Classics
Topic: 8bitAG.com/info
Replies: 13
Views: 3245

Re: 8bitAG.com/info

Hello,
I don't know if it's the right place for that, but on some of your games, like Deer Creek, we don't have time to see the title picture; there's no waiting for a key to be pressed. I've noticed this on many other PAW games, is it coming from the emulator?
by auraes
Sun Dec 16, 2018 10:22 am
Forum: Classics
Topic: Adventures for Tangerine Microtan 65
Replies: 11
Views: 2476

Re: Adventures for Tangerine Microtan 65

Garry wrote:
Sun Dec 16, 2018 8:01 am
Have you entered The 6 Keys of Tangrin?
No, it's your idea, not mine! It's up to you to do this hard and boring job.
Good luck; take vitamins and drink plenty of water.
(I'm not sure I understand, what the "lock-up problem" is.)
by auraes
Sun Dec 16, 2018 7:11 am
Forum: Classics
Topic: Adventures for Tangerine Microtan 65
Replies: 11
Views: 2476

Re: Adventures for Tangerine Microtan 65

I would have to work out how to enter it, save it and run it in an emulator. For reasons I won't explain here, it doesn't look straight forward. Great machine! I was able to enter BASIC code, save and load it, but not from the Basic instructions (SAVE and LOAD). I do a Memory dump save with Geoff M...
by auraes
Sun Dec 09, 2018 7:16 am
Forum: Site feedback & announcements
Topic: Genre Suggestions
Replies: 48
Views: 10689

Re: Genre Suggestions

I suggest the genre of buggy games. Of course, not the small bugs, but the ones that make the game impossible to finish, or in which you can be blocked indefinitely. This seems to be the case for Unicorn Hunt. There’s a small Bug (see the solution) that doesn’t matter, but there’s another one that c...
by auraes
Wed Dec 05, 2018 8:42 pm
Forum: Classics
Topic: A good old reference manual
Replies: 5
Views: 2211

Re: A good old reference manual

Thank you for your answers. Look at quite a few and pick the best and clearest elements of each one. Yes, that's what I'm going to do. I want to put the game vocabulary and basic instructions for beginner players. I would like it to fit into a double-sided A4 sheet with a landscape orientation, fold...
by auraes
Wed Dec 05, 2018 8:17 am
Forum: Classics
Topic: A good old reference manual
Replies: 5
Views: 2211

A good old reference manual

I'm looking for a well-made game manual that could serve as an example for my game. I like the Windham Classics manuals and I will be inspired by them, but is there a reference manual?
by auraes
Tue Dec 04, 2018 2:32 pm
Forum: Site feedback & announcements
Topic: Any French Speakers on here?
Replies: 49
Views: 11843

Re: Any French Speakers on here?

Tonight I played La Caverne des Morlocks. The dumb thing is that the cavern exists of 60 rooms and at the beginning of the game at random one of them is choosen to be the room that ends the game. I had adapted it with Inform 6 (without the library) a few years ago and I had added the possibility of...