Search found 50 matches

by auraes
Sat Oct 10, 2020 4:14 pm
Forum: Classics
Topic: Port of Tizpan, Lord of the Jungle in zQuill
Replies: 7
Views: 115

Re: Port of Tizpan, Lord of the Jungle in zQuill

I will look at the Amstrad CPC version. I chose this game because it seemed to use a recent version of The Quill with autog, autor etc. It was just to test zQuill.
by auraes
Sat Oct 10, 2020 6:21 am
Forum: Classics
Topic: Port of Tizpan, Lord of the Jungle in zQuill
Replies: 7
Views: 115

Re: Port of Tizpan, Lord of the Jungle in zQuill

I don't know if I add color management. Inform 6 has good capabilities for color and style, but I don't know if it's really necessary.
by auraes
Sat Oct 10, 2020 6:19 am
Forum: Classics
Topic: Port of Tizpan, Lord of the Jungle in zQuill
Replies: 7
Views: 115

Re: Port of Tizpan, Lord of the Jungle in zQuill

Very interesting. What sort of messages does it have issues with? All. Sometimes UnQuill adds a line feed when there is none. There is also the artificial hyphenation of words that can cause problems, and the formatting for a width of 32 or 40 characters that I don't respect so it causes problems t...
by auraes
Sat Oct 10, 2020 6:14 am
Forum: Classics
Topic: Port of Tizpan, Lord of the Jungle in zQuill
Replies: 7
Views: 115

Re: Port of Tizpan, Lord of the Jungle in zQuill

there may be issues with the conversion process. I just forgot to activate the constant TRUNCATE before compiling. It is essential, because I left the 4 letter words in the dictionary without completing them unlike Land of the giants. It's fixed now, and there's nothing to push: https://gitlab.com/...
by auraes
Fri Oct 09, 2020 3:17 pm
Forum: Classics
Topic: Port of Tizpan, Lord of the Jungle in zQuill
Replies: 7
Views: 115

Port of Tizpan, Lord of the Jungle in zQuill

Scripted adaptation of UnQuill to zQuill of Tizpan, Lord of the Jungle written by Simon Avery; except for messages that do not seem to be easily converted automatically. There is a small error in Dorothy Millard's Walk Through: from the beginning, the first direction is west, not north. https://micr...
by auraes
Wed Oct 07, 2020 9:08 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

you've saved them correctly Not sure I understand how to do this, but I will try. So much easier in the PAW. Yes, and InPaws is a marvel. I had no problem putting French characters in PAWs. I display them with Gimp, and convert them to InPaws format with a few lines of C language. But The Quill see...
by auraes
Wed Oct 07, 2020 7:35 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

Thank you, the example works. My French keyboard is mapped differently, and it's just a nightmare to find the right combination of keys.
I guess I have to load the characters at the address 27356 proposed by the Quill, but I only get a blob of pixels on the screen. I'll try to find a solution...
by auraes
Tue Oct 06, 2020 4:27 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

I'm trying to load UDG fonts into the Quill (ZX Spectrum), but I don't know how to do it. The UDG's This table, which is 168 bytes long, contains the User Defined Graphics The UDG's cannot be changed with the Editor but the address at which they start is given when The Quill is loaded. The UDG's can...
by auraes
Tue Oct 06, 2020 3:28 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

Here's a torch that seems to work: NULL 'light' 'torch' carried_ torch_off eq_ 0 255 swap_ torch_off torch_on desc_ NULL 'light' 'torch' carried_ torch_off swap_ torch_off torch_on ok_ NULL 'unlight' 'torch' carried_ torch_on eq_ 0 255 swap_ torch_on torch_off desc_ NULL 'unlight' 'torch' carried_ t...
by auraes
Tue Oct 06, 2020 7:36 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

The action 'print flagno' for the BBC is missing in the list of your reference guide for The Quil & AdventurWriter - List of CondActs.
by auraes
Sun Oct 04, 2020 1:25 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

A vocab word is just a word and can be placed in either position; so word _ is the same as _ word. I would have preferred to say that _ word is equivalent to _ _, but it amounts to the same thing. What advantages over the existing unQuill to Z-code route would that give? Presumably, as the unQuill ...
by auraes
Sun Oct 04, 2020 10:50 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

The Quill Editor accepts the following entries: Verb Noun combination: (each word must be in the dictionary) word word word _ _ _ _ word (the word is skipped!) But I don't understand the point of the latter since the word is ignored. It's a pity because it would have been very useful. I'm finishing ...
by auraes
Tue Sep 08, 2020 7:30 am
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 25
Views: 3738

Re: Gilsoft PAW/Quill

There are some typos in your reference guide for The Quill: System Messages.
24: I can't[]My hands are full.
29: I'm already w[era]ring it.
by auraes
Sun Sep 06, 2020 9:10 am
Forum: Classics
Topic: Land of the Giants (C64), Dorothy Millard
Replies: 28
Views: 536

Re: Land of the Giants (C64), Dorothy Millard

There seems to be a bug in the PAW A17C interpreter. Because of the forced line feed, there is a reverse video character that shouldn't be there. LOCATION 0 { "You are in a Huge Room in the Castle. There are doors to the {20}{1}WEST{20}{0} and {20}{1}SOUTH{20}{0}."; } You are in a Huge Room in the C...
by auraes
Sat Sep 05, 2020 7:35 am
Forum: Classics
Topic: Land of the Giants (C64), Dorothy Millard
Replies: 28
Views: 536

Re: Land of the Giants (C64), Dorothy Millard

I added a PAWS version, well advanced.