From the author's personal website (now offline):
In the early 1980s text adventure games were popular on the home microcomputers of the day; the TRS-80, Sinclair ZX81, Sinclair ZX Spectrum and the Acorn BBC Micro. My school friends and I spent countless hours battling the creations of Scott Adams, Brian Howarth, Level 9 and Artic Computing.
I loved these games and, being a hobbyist programmer, decided to create one of my own. Thus was born The Scepter, which was written mainly in ZX81 BASIC with a smattering of Z80 machine code. To my everlasting surprise Bug-Byte Software agreed to publish the game, under the title Adventure.
After writing a couple of reasonably successful arcade game clones and beta testing Adventure D - Espionage Island for Artic I suggested a continuation of their series. They agreed and the resulting game became Adventure E - The Golden Apple, which was well received.
My final effort in the commercial world was Artic's Adventure F - The Eye of Bain. This was a collaboration between myself as programmer, a chap called Ken Gosling as story designer and two graphic artists at Artic.
Title | Publisher | Year | Language | Documents |
---|---|---|---|---|
Adventure | Bug-Byte Software | 1982 | English | Solution, Map |
Eye of Bain, The | Artic Computing | 1984 | English | Solution, Map, Hints |
Golden Apple, The | Artic Computing | 1983 | English | Solution, Map, Hints, Puzzle chart |
Time Warden | Bug-Byte Software | ? | English | Solution, Map |